Tinder wrote:
You can achieve nothing on this mud unless you are a 'player'. Nothing. I hate OOC.
Tinder wrote:
There is no RP here any more.
Tinder wrote:
Dulrik, give it up. This game is doomed.
Tinder wrote:
I hate to say this as I have had such great RP on SK, but it is so few and far between as to be worthless, and let it be known that I am the kind of person who looks for RP.
Tinder wrote:
This game is going to hell. It's days are numbered, and it's really sad.
Right. So if you've been playing the game for as long as it sounds like you have, then your own post should seem awfully familiar. How many times have we seen it? RP is dead. No one respects OOC/IC. The game is dying. Dulrik is blind. SK used to be great, but now it blows.
I don't mean to belittle your frustration, but you'll excuse me if I reply with a healthy dose of skepticism. All I can draw on is my experience, my perspective, which goes something like this:
* The demise of SK has been predicted over and over again since at least 1998, if not earlier. Players have moved on. The game, amazingly, lives on. The playerbase may be somewhat smaller than back in the mid-90's, but it seems pretty stable to me, having popped in and out of retirement over the last few years and using the "count" command. I think it's surprising that we can still find enough players with attention spans to play antiquated text games in this age of internet-enabled graphical everything.
* I roll each new char anonymously, and it's usually not until I join an organization and my forum ID pops up on some group forum that word gets out. I use IM only sparingly, and never for hookups, only for very occasional chit-chat with some old-timer. Despite this "head-down" approach, I've found tons of great RP, and I've never had trouble gaining status for my chars, in factions, in faiths, whatever it is I'm trying to achieve.
* There are only a couple players I ever try to get to roll specific chars so I can play with them. And they're so rarely around that it almost never works out. No biggie. I play SK to escape into a char, so I like to approach the game from inside that char. Most of the other chars I've enjoyed interacting with over the last couple of mine have seemingly shared that same trait. I know chars way better than players.
* I've led a few factions and faiths over the years. I've never rejected a single char based on knowing who was playing it. I've never recruited a char based on who was playing it, alone, though it may be true that I've been drawn to the RP that's typical of certain players. I let my chars do the recruiting, in char. In other words, no chars of mine will keep your chars down simply because you're playing them.
* I have no issue with using OOC communication to plan mass logins for certain events requiring lots of players online all at the same time. Simply put, there are limitations on when and for how long players can keep their chars active and online. A little coordination can go a long way. It's my opinion that OOC scheduling has not eroded SK at all over the years.
* I choose to play with RP-philic chars who don't pester me OOCly. I find them every time I roll a char, without fail. Sometimes, they'll be players, like "head-down" Fayne, whose chars I've played with before. Serendipity. If anything, I'm surprised at how much more RP is to be found, per capita, these days. Maybe with everything competing with muds, it's the more RP-centric folk who are more inclined to stick around and enjoy antiquated text-based games, on average? The frag-minded have an abundance of other options, don't they?
This has been my experience. I don't discount yours, but perhaps it's more informed by frustration than anything else?
Peace,
Bux