Lolth wrote:
Generally, I feel that the class is just fine the way it is. They are excellent tanks, good healers, have a plethora of adventuring spells and can even dish out enough damage if played in a certain cabal/tribunal combination.
You make it sound like they're a jack of all trades.
Unfortunately, a tank will be too busy spirit hoarding, self healing, and eating the delicious dirt of trip/bash to give any other offensive or group spells. A maledictor will be too busy maledicting to group heal, and a healer vice-versa. They can split their focus between the two, but their build will either withhold the art for a good malediction or the mana for long heals. Shamans can do all of the things you mentioned, but they have to pick one and stick with it.
All of you, on both sides of this argument, make valid points of your own, yet gloss over eachother's. However, this thread is here to discuss a master level form of raise dead that incurs no exp penalty, not the pros and cons of Shamans.
Quite simply, I want a balance between the bodyless, expless resurrections of a priest, and raise dead- which is currently parallel to, of all vile things, breath of life. I want Shamans to be impreferable, but viable life-givers. And I see this as a nice way to do it. So please, oh please oh please, stop bickering about the general pros and cons of Shamans. Believe it or not, they do have pros, and cons, like every class in this usually well-balanced game.