Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Nov 15, 2007 6:00 pm 
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Joined: Sun Nov 13, 2005 9:00 am
Posts: 566
Location: In The Court Of The Crimson King
Jardek wrote:
I literally sit there and feel like I'm being punished for trying to play the game.


Unfortunate as it is, this is how I feel much of the time as well. I do love the game and I love this community, but I will not be surprised if I end up like Jardek before long and not have the patience/mental masochism to roll a character and literally fight to make it worth a damn. I guess if there is a way to make lower level characters fun and interesting and not put so much pressure and strain to level, as proposed, it could be different. Personally I do not quite see how this would be enacted, but I am not an idea man. :P


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PostPosted: Thu Nov 15, 2007 6:01 pm 
When I said ME I meant PE. You know what I'm getting at.


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PostPosted: Thu Nov 15, 2007 6:35 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Jardek wrote:
I don't want to f*cking group with you!


One thing that I think would help a ton with this, is if everyone in your group used the familarity of the least familiar person in your group. This would be true only for group members who were within a certain number of levels of each other.


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PostPosted: Thu Nov 15, 2007 6:36 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Dulrik wrote:
Jardek wrote:
I don't want to f*cking group with you!


One thing that I think would help a ton with this, is if everyone in your group used the familarity of the least familiar person in your group. This would be true only for group members who were within a certain number of levels of each other.


This is a very, very, very good idea.


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PostPosted: Thu Nov 15, 2007 7:18 pm 
Dulrik wrote:
One thing that I think would help a ton with this, is if everyone in your group used the familarity of the least familiar person in your group. This would be true only for group members who were within a certain number of levels of each other.


You'd need to be real careful with it. Too little difference and it wouldn't matter, too much and you could just roll around with newbies who don't really belong.

But when there's a much simpler fix of just removing the negatives of familiarity, why go into something more complicated like that?


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PostPosted: Thu Nov 15, 2007 8:07 pm 
I have to admit, I do remember a time when I got to expert and considered as better than most of the other folks I met.


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PostPosted: Thu Nov 15, 2007 8:44 pm 
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yana wrote:
(crap)



There's never a time when "more quests" are bad. Seriously, quests add to the story, they can be varied to have action, can influence grp, and regular rp.

This is however a big picture solution - if the little picture needs addressing, then that problem is going to be in the cabal/tribunals, and in the classes/levelling itself. I don't think races are the thing to look into, but certainly classes. Certainly the weapon system, the armor system (if we ever get one), the stuff characters have to deal with on a daily basis. I guess that stuff should come first.


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PostPosted: Thu Nov 15, 2007 9:06 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: Miami, FL
Jardek wrote:
Dulrik wrote:
One thing that I think would help a ton with this, is if everyone in your group used the familarity of the least familiar person in your group. This would be true only for group members who were within a certain number of levels of each other.


You'd need to be real careful with it. Too little difference and it wouldn't matter, too much and you could just roll around with newbies who don't really belong.

But when there's a much simpler fix of just removing the negatives of familiarity, why go into something more complicated like that?


the more i think about it, the more i find myself agreeing that maybe you should just kill the negative experience penalty altogether. if people want to grind somewhere, it's their choice. just let them do it, yeah?


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PostPosted: Thu Nov 15, 2007 10:02 pm 
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Seriously that would be great if the penalty was removed. Sk was never designed to use the familiar system. I still believe that there are to few areas to level at. Most of the areas in Sk have NPCs with very large ranges. Morea is a perfect example. With areas like this, a player is forced to save this place for the higher levels instead of using it for the full range.


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PostPosted: Fri Nov 16, 2007 12:07 am 
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Joined: Fri Jul 01, 2005 10:55 pm
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I join the group that wants the penalties removed from the familiarity system. Also, if you want to keep some of the older players around how about taking a cue from the Paladins/Hellions thread and opening up some new race/class combinations? It's not as good as a brand new race or class but it should shake up the whole PK situation a little and offer up some new RP opportunities, too.


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