Ever since the implementation of the weapon subtype system, the largest complaint has been the uselessness of the majority of weapons out there. There's a small set of clearly superior weapon types, and everything else is either mediocre or downright worthless.
While some attribute balancing would certainly go a long way, I think an ever better solution would be to apply specific traits to each archetype. These already exist on a smaller scale - axes tend to sever limbs, certain weapons are harder to parry. But there needs to be more, IMO.
Ex1: Maces and flails will partially (or completely) bypass AC. Traditionally, maces and flails were the weapon of choice against any heavily armored opponent. A good hit didn't even have to crack the armor to break an opponent's bone.
Ex2: Hammers and warhammers could have a chance-per-hit to stun the opponent for one round, an effect that cannot occur more than once every 10 rounds. These might also have a smaller AC-ignoring effect.
Ex3: Pole-arms could have an increased chance to parry special openers, such as cleaves and charges (but not backstabs). They could also have a chance to dismount a mounted opponent (especially halberds).
These are just random ideas that I pulled while reading through an encyclopedia on weapons.
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