TheCannibal wrote:
Idea 2: Spirit Distortion changes
This one is shorter.
If you're rez'd by a priest of your own faith you get 0 distortion.
If you're rez'd by a priest of the same alignment you get -1 distortion as is normal.
If you're rez'd by a priest one color alignment away you get -2 distortion. As in, if you're grey and a light or a dark priest rez you, you get -2. If you're dark or light and a grey priest rezzes you, you get -2.
I think in exceptional cases it is okay to resurrect members of the opposite alignment. Anyway, this idea wouldn't be so bad if SK has upwards of hundreds of players, as well as fewer religions available for worship.
Currently, SK just has too many religions. Most of them are not filled any more. This does not make or break the game though so it does not matter for now. The idea being suggested would simply encourage more players to join certain religions in a player base of 25 to 35.
That would totally take out diversity, making SK even more monotony than it already is. Two giant barbarians at Grandmaster come out roughly the same. "Hi there, I am a giant barb, I have so and so skills... and specialize in nothing... you?" "Hey, me too!"
In the process of dual membership, maybe certain/similar religions could be combined too. A mechanic that allows more ways for players to band together would give room for more interactions.