Shattered Kingdoms

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 Post subject: Crafts
PostPosted: Thu Nov 29, 2007 6:09 pm 
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Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
What if crafts were introduced into SK?

Armorsmithing/weaponsmithing for warriors, leatherworking for adventurers, and the like.

Crafts could be related to the character's race, dwarves having a set of the finest skills in heavy armor, elves being the masters of light mithril armors and light blades, humans and half elves having craft skills related to the country they grew up in and learned their trait in, drow specializing on adamantite weapons and so on.

Then we could go gather materials from all sorts of places to create weapons and armor that are just as decent as top gear obtainable from NPCs.

This would certainly give GM's a thing to bother with. Anyone remember running for supernatural skins?

It would also re-induce player market in the game, where the dwarf armorsmith would be able to add a cost to his craft, even if the materials were provided to him. Also, players would be able to gather materials and sell them to crafters for coin.


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PostPosted: Thu Nov 29, 2007 6:10 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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No.


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PostPosted: Thu Nov 29, 2007 6:13 pm 
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Why.


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PostPosted: Thu Nov 29, 2007 6:15 pm 
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Joined: Sat Jan 06, 2007 9:51 am
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Location: US
I don't think it would be something used, Why implment if only a few are doing it.


Last edited by Eusd on Thu Nov 29, 2007 6:19 pm, edited 1 time in total.

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PostPosted: Thu Nov 29, 2007 6:17 pm 
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Joined: Sun Jul 22, 2007 5:18 am
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I see. Might I remind you this isn't GD then.


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PostPosted: Thu Nov 29, 2007 6:19 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
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Location: Floating in Previous Player Ether
I just want the weird materials to be tailorable again.


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PostPosted: Thu Nov 29, 2007 6:20 pm 
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The skin thing is cool, but come on, the ability to make stuff thats comparable to addy like Karnak's? just no.


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PostPosted: Thu Nov 29, 2007 6:25 pm 
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Joined: Sun Jul 22, 2007 5:18 am
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Maybe you have a point in that, but now we're down to debating. Tear it up, suggest something. Since you like the craft idea, what would you see it as in SK?


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PostPosted: Thu Nov 29, 2007 9:52 pm 
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No, just..No. There is no debate, what you are suggesting is giving PCs the powers that gods have in creating weapons and armor.


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PostPosted: Fri Nov 30, 2007 12:29 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
While I'm a big proponent of adding a better crafting system to the game, I'm not really in support of these items being as good as the greatest gear in the game. Even if you could come close, it would have to be a process that would take a signficant investment of resources, such that it would always be easier to get a pre-made item unless it's a unique item being held by a player people find impossible to kill.


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