Shattered Kingdoms

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 Post subject: Economic stances
PostPosted: Mon Dec 10, 2007 8:15 pm 
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Joined: Tue Aug 07, 2007 2:34 am
Posts: 300
We need 3 economic stances as well as diplomatic for tribunals.

Three stances:

Free Trade
Limited Trade
Embargo

Free Trade is where when you purchase goods in that land, you are not taxed by your home country for purchasing them.
Limited trade is where you are taxed a set percentage of the total cost (unhaggable) in that country by your home country (note: the money ends up in the tribunal's funds, and this could, or could not be settable by the tribunal leader to allow 0 to 15% or just a set number such as 2%).
Embargo is where citizens from those lands are not allowed to purchase things from your land and vice-versa.

Note: Limited trade and embargo statuses only need to be set by 1 party if an upper economic condition is present and the lowest one selected by either group takes precedence. Free trade must be agreed upon by both, as is limited trade if moving up from an embargo.

These effects do not take place in places with no governing tribunal. This should allow countries to better regulate their economies as well as wage war economically instead of militarily or just have economic, instead of political alliances.

These are only for tribunals, not paramilitary or secret cabals. The amount of coding required wouldn't be too much, I'd think, and it'd boost the available amount of RP.

Also it'd add more dynamic statuses to each land as the months pass by, leaders swapping and situations changing.

Final note: the status of 'war' always means embargo, but alliance does not mean free trade. You can have an embargo without a war, but placing an embargo on a country will revoke alliance status (drop it to truce). Free trade also can be initiated with anyone who is not currently at war with you, regardless of truce or alliance status.

What does everyone think?


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PostPosted: Mon Dec 10, 2007 8:41 pm 
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Sounds pretty nifty, looks like Thrans back!


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PostPosted: Mon Dec 10, 2007 9:08 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
Actually, this is really good.


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PostPosted: Tue Dec 11, 2007 9:38 am 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
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Location: I am at one with my duality.
I'd be all for this if each country was giving items considered worth buying and at least had the nessesary items (read: decent armor, weapons, and vials/scrolls/staves). It may be a knee-jerk reaction, but my first thoughts on this are hell no unless the north actually has something to sell. If they don't, they're forced to either buy from a non governed source or from the empire so long as they aren't at war. This means they cannot stimulate their own economy, only feed other economies.

Also, this means that their economy will suffer wars much harder, as there is nothing attractive enough to make people want to head to the north to buy it. If this was implimented the way things are, you could very easily watch the economy bleed out. Then again, it should have already be in the dumps, and would be rock bottom if people didn't buy so much soup. :P


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PostPosted: Tue Dec 11, 2007 10:04 am 
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Joined: Fri Mar 01, 2002 4:00 pm
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Location: Floating in Previous Player Ether
Man, I miss the days of free soup. Darn the haggle fix!


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PostPosted: Tue Dec 11, 2007 10:16 am 
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Gremlin24 wrote:
I'd be all for this if each country was giving items considered worth buying and at least had the nessesary items (read: decent armor, weapons, and vials/scrolls/staves). It may be a knee-jerk reaction, but my first thoughts on this are hell no unless the north actually has something to sell. If they don't, they're forced to either buy from a non governed source or from the empire so long as they aren't at war. This means they cannot stimulate their own economy, only feed other economies.

Also, this means that their economy will suffer wars much harder, as there is nothing attractive enough to make people want to head to the north to buy it. If this was implimented the way things are, you could very easily watch the economy bleed out. Then again, it should have already be in the dumps, and would be rock bottom if people didn't buy so much soup. :P


Are you serious? Re-read what I posted. If citizens are forced to buy from other locations, Krychire GAINS in tax money, which can be trib spent to boost the economy. No one buys ANYTHING in Krychire anyways at the moment, yet, it's one of the richest countries ever. Why? Because no one SELLS things in Krychire, either, as NPCs dump gold.

During a complete embargo of all lands, Krychire then may want to consider that despite the fact it is fairly well defended compared to other cities, it may have to keep economic relations open with a few lands (Zhenshi, Empire, etc). Also, you can buy a lot of things in the north that aren't in the city. Furthermore, this would pressure builders to place decent buyable things in each city/country.

Really, all I can tell you is that the status quo isn't much better and you're benefiting off a half-complete economic system and keeping it crippled because you enjoy the exploitation of not having your economy bled out like every other high-yield country that is constantly having things sold to it, only things bought from it. No one sells jack [REDACTED] in Krychire. No one.


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PostPosted: Tue Dec 11, 2007 10:24 am 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
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Location: I am at one with my duality.
I reiterate my point of it being a knee-jerk reaction, and as such, it should be taken with a grain of salt. The North economy may not tank, but it still would be irritating to make essential, easy-to-get items that other nations have impossible to buy rather than really, really difficult. If you were able to steal from venders again, then perhaps, yes, it would work. But I'm wondering where northern priests would get their flight staves and vials.

If it does, indeed, force builders to make some more items, then all the better, but if it's implemented and no real change happens, all it does is limit the amount of things that dark auras can efficiently get their hands on, if they can get their hands on them at all.

EDIT:

Also, newbies/lowbies would really be hurt by this. Suddenly the nice things that are sold in Zhensh and Taslamar would no longer be available. I'd even venture to say they'd be hurt the worst by it, as they couldn't even buy food in the local country while they grind in the area.

I'm not saying the idea doesn't have merrit. I just think some things need tweeking if it goes in. And I'm fully willing to help in this. I've actually been wanting to get some of these things in the northern wastes for a while. I just never felt like I had a green light to start describing.


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PostPosted: Tue Dec 11, 2007 10:36 am 
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Joined: Fri Jan 17, 2003 5:21 pm
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Location: Dänimarka
I like the idea, the only snag I see is how would shopkeepers be able to identify where you come from? As in deny selling to you. Especially considering skills such as disguise?


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PostPosted: Tue Dec 11, 2007 10:46 am 
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Joined: Tue Aug 07, 2007 2:34 am
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How can shopkeepers magically keep their crap away from you when you stun them? Who knows, really, this game makes no real sense.

As for newbies being hurt -- then maybe you as a trib leader might want to remember that and having good economic conditions for your country to have newbies flock to you instead of the other ones may also affect your direct trib numbers and how much power you wield in game.


HRM! It's almost as it all comes together!


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PostPosted: Tue Dec 11, 2007 11:36 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
The idea doesn't make sense for the reason that JeanValjean posted. Shopkeeper drop their extra money in a vault in their shop. That's where all their items for sale are as well.


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