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 Post subject: Delven Shaft?
PostPosted: Wed Dec 12, 2007 10:38 am 
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Newbie

Joined: Tue Dec 11, 2007 8:03 am
Posts: 4
Im new to SK but i went through the help files and saw deep elves and how much they get shafted. Sure they can be smart and dectect magic(which I find is useless) and faire fire, another useless spell that i have used maybe twice with my sprite. But they are weak and have pretty much every weakness. So many things are made from iron.

Is there a reason for this and how much does it affect the character themselves. It doesnt seem like magic resistance is useful at all to any "tank" deep-elf. So would would it be more benificial to make a casting deep-elf?


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 Post subject:
PostPosted: Wed Dec 12, 2007 10:50 am 
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Mortal

Joined: Fri Jul 01, 2005 10:55 pm
Posts: 594
Magic resistance is useful for any character, but yes deep-elves are generally casters. They have the highest intelligence and they have pretty sad physical stats. A lot of people seem to avoid deep-elves entirely because of how many, and how dangerous, their weaknesses are.


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 Post subject:
PostPosted: Wed Dec 12, 2007 11:24 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
In every aspect deep-elves lose for warriors because of their low constitution. They have a decent dexterity, but nothing that's exceptional for a warrior class. I've tried swashbuckler with some success, but a human or half-elf swashbuckler is better stat-wise. Its all about the RP, baby! Oh, I also think scout might be interesting for deep-elf, but never tried.


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 Post subject:
PostPosted: Wed Dec 12, 2007 1:33 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Deep-elven scouts are fine, so long as they're prepared with what's necessary to survive through the holy class of spells, and the iron class of weapons.


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 Post subject:
PostPosted: Wed Dec 12, 2007 2:33 pm 
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Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Faerie fire is not useless, you're just not using it correctly.

The racial magic resistance is far more useful than you think considering how the code treats weapons that have magical attack types.

Low constitution? Give me a break, you're crunching tiny numbers here. A deep-elf mercenary isn't going to have a staggeringly lower amount of hpz than a human mercenary.

They also have bonuses against magic that is of the charm type, such as charm person, domination, etc.

Their weakness against iron is from I believe celtic legends that fey creatures fear common iron. Their weakness against light was to deflate the fact that they were a very superior race and needed a nerf, and then they have weaknesses against poison and plague which you'd only need to worry about if you're going to be fighting hellions and necromancers.


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 Post subject:
PostPosted: Thu Dec 13, 2007 12:33 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
Deep-elves are a very attractive race, RP wise. But I do tend to think that they, just like centaurs, have too many weaknesses to be fully played from a new player. There were successful deep-elves in the past ,even of the fighter class. (Inzaarid and Delear the necromacerfor the win!)
If it was up to me, I would boost them by adding one more point to their dexterity.


[edit] Edited for clarification, I know that Delear was a necro, perhaps I was not clear with my writing.[/edit]


Last edited by Morovik on Thu Dec 13, 2007 3:19 am, edited 1 time in total.

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PostPosted: Thu Dec 13, 2007 12:55 am 
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Gold Donor

Joined: Tue Feb 15, 2005 11:39 pm
Posts: 501
Location: Somewhere Plotting
SK Character: None
Delear was a necro.


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PostPosted: Thu Dec 13, 2007 1:12 am 
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Mortal

Joined: Tue Aug 07, 2007 2:34 am
Posts: 300
What they really need is a natural resistance to any fort/negative energy save and they're fine as is.

The reason this brings them into line with elves is that elves get better stats in better places. Deep-elves just need a boost to FORT saves (what they lack the most due to low con) and they're fine.


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 Post subject:
PostPosted: Thu Dec 13, 2007 12:13 pm 
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Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Deep-elves don't need any bonuses, they're fine as they are.

They need players that are less whiny.


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 Post subject:
PostPosted: Thu Dec 13, 2007 3:20 pm 
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Mortal

Joined: Tue Dec 26, 2006 9:49 pm
Posts: 497
Location: Arkansas
SK Character: Aurenna, Ceinwyn, Ceridwen
:P


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