Shattered Kingdoms

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 Post subject: Non-cabal idea
PostPosted: Fri Dec 21, 2007 5:39 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Adventurer's Guild

This guild is open to all non-cabal, non-trib people. You can get in via a NPC in Teron but you must be at least journeyman lvl. It would give you a list of skills/spells just like any cabal. There is no hierarchy, and you only get booted if you join a trib/cabal.

This would make joining a cabal/trib for rp purposes and not for being elite.


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PostPosted: Fri Dec 21, 2007 5:43 am 
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Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
I would rather see class related guilds in the game and that would not give any extra skills. Like the mercenary or rogues guild. It would be great if there would be a bards' guild with libraries of songs and trainers and scroll-sellers, or a scouts' guild where scouts would trade their herbs and buy basic pet etc


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PostPosted: Fri Dec 21, 2007 5:47 am 
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Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Scout guild is the wilderness, dumbass.


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PostPosted: Fri Dec 21, 2007 9:05 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I can see something like this working. I don't know if I'd used the adventurers guild or just make them tradeskills.


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PostPosted: Fri Dec 21, 2007 12:36 pm 
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Mortal

Joined: Sat Oct 01, 2005 11:32 pm
Posts: 424
If there was a trade skill system I could see this taking off quite well. More or less a merchants guild.


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PostPosted: Sat Dec 22, 2007 12:15 pm 
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Mortal Contributor

Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
Marksman's guild anyone??


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