Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Dec 29, 2024 12:27 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 103 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 11  Next
Author Message
 Post subject:
PostPosted: Mon Dec 24, 2007 3:56 pm 
Offline
Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
[Hum Hel][Slayne][Cabal] Barago - The dark knight ?

or...

Their actions can be permanently set to "here, bearing a standard with the colors of Slayne."


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 24, 2007 3:58 pm 
Offline
Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
Oh man, that would be awesome to have little cohorty slaves. Like everyone I mentored or invested into my religion untill they were mentors I'd get a bonus for...that would be sweet.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 24, 2007 7:55 pm 
Offline
Mortal

Joined: Mon Sep 15, 2003 5:48 am
Posts: 1306
Definitely a good idea.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 24, 2007 8:00 pm 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Benzo Balrog wrote:
Definitely a good idea.



Go back to your hole!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 24, 2007 8:10 pm 
Offline
Mortal

Joined: Thu Oct 28, 2004 7:18 pm
Posts: 452
Fun! The possibilities are endless, and...I really don't see any negatives to counter.

For showing affiliations...perhaps add a new eq slot? Banner or insignia, which could be used not only to show one's Exemplar, but organizations as well - if one was so inclined - rather like the religious symbol slot.

Any way it's handled, I can't wait to see it in. :)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 24, 2007 8:27 pm 
Offline
Mortal

Joined: Sat Apr 19, 2003 11:19 pm
Posts: 425
I think the concept is great. There is already a good tradition of knight-squire relationships in the game. This has always traditionally been mainly of benefit to the squire, although the historical role of the squire was as a servant-companion to the knight. Adding some type of cohort bonus would make it more desirable to take on a squire.

Some comments:

1) I don't think a game mechanic outing cohort relationships is necessary. One should introduce one's self as ""My lord, my name is Sir Tristram de Lyoness; and King Mark of Cornwall is my liege." If one wishes to keep it a secret, I do not see why that should be forbidden.

-If there is a suspicion that without public knowledge, people will take strange cohorts then I suggest making the relationship expire and require a face-to-face meeting for renewal once per year. These could be covert meetings if desired.

2) The concept of bonuses despite death or distance is an interesting enticement to the system, but it does not build any interdependence on the players. Here is what I suggest:
-keep bonuses as suggested while characters are alive but not in the same room.
-remove bonuses from the exemplar while cohort(s) are dead.
-add PK bonuses to cohorts while they are in the same room/group as their exemplar.

Reasoning: Let the cohorts level/explore in peace regardless of what the master does. If cohorts die, the master should have some motivation to keep them alive or help them return to life. If the master needs assistance, his cohorts should be available and able to help at least a little.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 24, 2007 8:59 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
My concern is that if you make exemplars lose benefits from their cohorts dying, you give enemies a reason to kill them. I don't want to create a system that encourages the killing of low-level characters.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 24, 2007 9:21 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
My concern is that if you make exemplars lose benefits from their cohorts dying, you give enemies a reason to kill them. I don't want to create a system that encourages the killing of low-level characters.


You are a beautiful man, and while I may be xmas drunk, I still want to make sure I endorse your idea that doesn't promote the killing of one's lowbie cohorts.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 24, 2007 9:27 pm 
Offline
Mortal

Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Dulrik wrote:
Should it be a command you use on someone else? Part of your title (where space is tight)? Both? What way makes the most sense and also promotes the system in the way that we want it to go?


One way to do it would involve a change to the greet system.

greet frank
You tell Frank 'My name is (name) (title), (exemplar)'s apprentice.'

greet all
You say 'My name is...'


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 24, 2007 10:10 pm 
Offline
Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
Perhaps it is a big enough deal that the adventurers guild would make a posting to the realms about when an exemplar chooses a cohort?


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 103 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 11  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 34 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group