Dulrik wrote:
Gilgon wrote:
I personally don't see the usefulness of an oathbreaker flag. I also think (as I once argued in the past) that dual-caballing/tribunaling should be allowed. There shouldn't be code restrictions on roleplay.
The point of the flag is to allow for a measure of trust with your faction members. Prior to the flag, people would join with newbie characters to spy and then would soon after stab their faction in the back. That's okay RP once in a great while, but it happened continuously. Faction leaders were never able to trust the people they inducted, so they would only induct people they knew on an OOC basis. It made it hard for anyone to get inducted on the basis of RP and cabals were always dying out from lack of members. Of course there's always going to be people who had love for the old days of crazy "elite" cliques, but overall it was bad for the game.
Prior to the flag, faction leaders would have to wait two weeks to induct people so they knew about their background, who they truly were, and their real motivation in trying to join. There is nothing wrong with that.
I LOVED back in the day when it took ages to join a cabal/tribunal instead of two rp sessions. Maybe I am the only one. Cabals and Tribunals should take far, far more roleplay to enter and leave - and code isn't the fix to this one, it's moronic faction leaders.