Shattered Kingdoms

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 Post subject: Stacking up.
PostPosted: Sat Jan 05, 2008 8:25 am 
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Joined: Sat Jan 06, 2007 9:51 am
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Location: US
I doubt this hasn't been brought up in the past or even recent years, Though have there ever been any move to make it so you can see if you have stacked up levels? Something as simple as a "You may advance (2)" or something of the sort. I've been thinking about this ever since my first character and I believe it would be convient


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PostPosted: Sat Jan 05, 2008 8:39 am 
OMGZ STOP CHEATING YOU POWERLEVELER!!!!!


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PostPosted: Sat Jan 05, 2008 10:52 am 
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SK Character: I wish :(
i think that would be good idea.


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PostPosted: Sat Jan 05, 2008 1:07 pm 
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The suggestion has been made several times over the years, I've suggested it before, and so have many others. It's always been turned down for some reason or another. Usually because of something to do with keeping the game as far away from number based mechanics as possible. Thus the reason you can't see the number of actual hit points or mana points you have, etc...


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PostPosted: Sat Jan 05, 2008 1:56 pm 
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Well you never know, Dulrik finally got the <placerank here><#> thing going.


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PostPosted: Sat Jan 05, 2008 2:01 pm 
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It is made slightly easier to gauge levels now with the familiarity indicator. If the 'leveling plan' is set, each zone is pan out for 3-4 levels' worth, then staying at an area until it is yellow (and even red) is necessary anyway.


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PostPosted: Mon Jan 07, 2008 5:29 pm 
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Tell me why this idea has not been explored fully, Everything is numbers within Sk even if they choose to cover that up with RP.

Eh, I'm rambling I just really don't want to have to leave an area when I still need some more training.


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PostPosted: Mon Jan 07, 2008 9:47 pm 
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Joined: Mon Dec 31, 2007 10:39 pm
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Eusd wrote:
Tell me why this idea has not been explored fully, Everything is numbers within Sk even if they choose to cover that up with RP.

Eh, I'm rambling I just really don't want to have to leave an area when I still need some more training.


I somehow get the distinct feeling that you're missing the point of SK.


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PostPosted: Tue Jan 08, 2008 12:12 am 
Marfik wrote:
Eusd wrote:
Tell me why this idea has not been explored fully, Everything is numbers within Sk even if they choose to cover that up with RP.

Eh, I'm rambling I just really don't want to have to leave an area when I still need some more training.


I somehow get the distinct feeling that you're missing the point of SK.


It's a game?


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PostPosted: Tue Jan 08, 2008 8:26 am 
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Joined: Thu Sep 06, 2007 10:28 am
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Eusd, just stay in an area until it's yellow or red. Go to town, train the levels you have, train some skills, then go to the next area. Seems silly to stick it out at an area that's used up just to top off a level.

Anyway, it is my understanding that the numbers beside statuses were implemented to make the level system a little more newbie friendly. Not to aid those of us who know how to plvl. If so, it can't be really used as precedence to help gain aid in stacking levels.


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