Shattered Kingdoms

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PostPosted: Tue Jan 08, 2008 8:43 am 
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Mortal

Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Question: why bother? Personally, if I was a coder for SK, the only, only reason I'd ever waste my time on something as pointless as this would be to get everyone who was whining about it to shut up. Since only Eusd and Adroan seem to be interested, and Eusd is something of a junior twink-in-training, I can't see Dulrik doing this.

Just drop it so I don't have to bother checking this thread, 'kay?


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PostPosted: Wed Jan 09, 2008 8:05 am 
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Joined: Thu Dec 22, 2005 7:27 am
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Need we mention most all of you nubs have at one time or another suggested this.


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PostPosted: Wed Jan 09, 2008 8:24 am 
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Mortal

Joined: Thu Sep 06, 2007 10:28 am
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Not me. :P


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PostPosted: Wed Jan 09, 2008 9:12 am 
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Mortal

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Not me, and I'm, like, the definition of a perma-noob.


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PostPosted: Wed Jan 09, 2008 9:53 am 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
Correct me if I'm wrong, but I think the general sentiment toward this sort of thing is that having it will only encourage players to stay out in leveling areas to power level. So, it's not in the game's best interest to further enable people to stack levels.

I personally think people are going to stack levels no matter what is done, and this may even draw some people who are overzealous about making sure they have more than one level ready back in a bit sooner. Still, it will help a few of you stay out longer. In the end, though, I don't honestly care, and it may be more likely that you would simply know you are ready to advance rather than knowing exactly what it takes to advance twice or more, coming from an in character stand point.


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PostPosted: Wed Jan 09, 2008 11:06 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Not broke, don't fix .


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