Shattered Kingdoms

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 Post subject: The whole taking guards to other countries thing.
PostPosted: Sun Jan 13, 2008 12:52 pm 
Shouldn't you be able to take them to help your allies, in an allied country? *shrugs*


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PostPosted: Sun Jan 13, 2008 1:07 pm 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
My first reaction to the thought is that I'm not against it, but that is a very large boon to tribunals. And by very large, I mean it is on the same scale as allowing them to be taken into warring countries, or even bigger. What has more impact is the fact that there are more necro-hating countries as well. This means they can group up with all of their NPCs together without any trouble and defend any single country. I wouldn't say it is overpowered so much as it makes everything larger scale, and the necro-sympathetic side will have to take into account that their enemies in tribunals have just doubled in any area covered by law so long as the other side is all allied.


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PostPosted: Sun Jan 13, 2008 1:08 pm 
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Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
What a very, very excellent point.


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PostPosted: Sun Jan 13, 2008 1:09 pm 
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Mortal

Joined: Fri Jan 17, 2003 5:21 pm
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Location: Dänimarka
I agree with this logic wise somewhat, but I do believe it would be too overpowered. I suppose we can pass it off as guards having an allegiance to the country, not to the tribunal member although he might outrank the NPC. Thus the NPC will only aid in things that has something directly to do with the country, offense for it's sake, or defense for its sake.


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PostPosted: Sun Jan 13, 2008 1:12 pm 
Honestly, I think being able to take them anywhere outside of your own country is overpowered, figured I'd ask though. :wink:


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PostPosted: Sun Jan 13, 2008 1:40 pm 
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Joined: Mon Mar 31, 2003 4:02 pm
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Yeah I dont think the imms continue to improve things that are widely considered to be overpowerd.


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PostPosted: Sun Jan 13, 2008 2:09 pm 
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Joined: Sun Jul 22, 2007 5:18 am
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to be honest, I think it makes a lot more sense for tribunals to be able to take soldiers to allied countries instead of being able to take them to enemy countries.

My in-character logic:
Tribunal NPCs are guards of the city. They signed up to the army, yes, but they're not elite (nor sacrificing/suicidal) enough to enlist on the elite forces to attack other countries. That's the players. Most NPCs carried with players are the first to die in combat, and so any guard NPC ordered by a trib member to help attack an enemy country probably knows he's going to his grave. not very encouraging.
On the other hand, rushing to the aid of an allied nature sounds like it has a greater chance for survival.

My out-of-character logic:
Players as it seems tend to attack cities when few of their enemies are logged in. Giving tribunals the opportunity to use NPCs to defend their allies will make for more interesting defenses instead of saying 'oh no there are no MCers around, I suppose we'll let the hammer roam around menegroth until they get bored, we're evil anyway. why do we care if menegroth burns.'

There's still the problem of being outlawed in the allied city you defend. Maybe it's time ppl didn't get outlawed if they're in an alliance with the city they are killing ppl in, granted said city is at war with said ppl?


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