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Should Centaurs and Dwarves be playable as Hellions/Paladins?
Yes please! 82%  82%  [ 37 ]
No thanks! 16%  16%  [ 7 ]
The option for he of the third leg. 2%  2%  [ 1 ]
Total votes : 45
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PostPosted: Mon Jan 28, 2008 3:40 pm 
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Enishi wrote:
As for centaurs and dwarves... I really don't see why not. Would they be imbalanced?
Dwarfs higher constitution and greater HP base, Centaurs...maybe enhanced damage at early levels. I dunno, but the fact that they are half horse still bugs me.


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PostPosted: Mon Jan 28, 2008 11:02 pm 
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Krowe wrote:
Enishi wrote:
As for centaurs and dwarves... I really don't see why not. Would they be imbalanced?
Dwarfs higher constitution and greater HP base, Centaurs...maybe enhanced damage at early levels. I dunno, but the fact that they are half horse still bugs me.


Sorry, but that's nonsense. Dwarves have a GREAT constitution, but their intelligence sucks so much that in the end they would make below average quality knights. Not to mention the crappy damage output by small sized weapons. So I believe it would be more for the RP. Same goes for centaurs. They may be large sized, but leg vulnerability, mediocre intelligence and CRAPPY dexterity would make them below average as well. But RP wise they would look AWESOME being both the knight and the steed. (Gosh, I have seen some centaur knights in some gfx rpgs and they look magnificent!)


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PostPosted: Thu Jan 31, 2008 8:19 am 
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I think halflings should be paladins or hellions. They can already be priests, and mercenaries. Halflings are over zealous so it seems small stretch to a halfling warrior in a religion being so zealous in his faith he's a holy warrior.


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PostPosted: Thu Jan 31, 2008 8:28 am 
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See, I actually disagree. I think that halflings should able to be barbarians and shamans, and have priests and mercs taken away. I guess I just think of them as rather tribal. I suppose others don't. :-?


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PostPosted: Thu Jan 31, 2008 10:26 am 
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Aneira wrote:
See, I actually disagree. I think that halflings should able to be barbarians and shamans, and have priests and mercs taken away. I guess I just think of them as rather tribal. I suppose others don't. :-?


There is a feral halfling village so I think they should be barbarians and shamans, I've always thought that. Not all halflings are feral though. The whole concept of a halfling is whatever he does with his life he's very dedicated to it. So a halfling warrior of Sargas should love conflict so much he'd be the most dedicated knight fighting with the full zeal and unholiness of his god. Some halflings NPCs in Drukyul are barbarians or at least they can berserk, there's probably a halfling shaman NPC somewhere. So it makes pefrect sense. Halflings should be like humans but smaller, able to choose any class but not get the bonus for that class.


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PostPosted: Thu Jan 31, 2008 1:37 pm 
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Yeah but who would believe a halfling being able to intimidate anyone through it's sheer presence?

Centaurs would actually make brutal hellions and paladins. They have excellent mana pools and excellent hps. Paladin protection spells would nullify a lot of their racial weakness damage. They would actually be way better off than elven paladins excepting the concentration factor which they aren't far behind in at all. They would make excellent tanking hellions as long as they could keep a flight spell. Obviously they can't make use of the nightmares, but in pretty much every other regard they are great. They would also have the best cleave damage on average. MC centaur hellions would be monstrous if built correctly.

Dwarf paladins and hellions would also work quite well. I think they would be better as hellions than paladins however. A hellion's damage is not often dependant on it's weapon output (save for cleaves) and dwarves already come with innate axe skills which would be essential for a greataxe wielding hellion. Their high hp pool would really pay off in the spell exchange game. They would make killer second row hellions and really decent front row. As paladins, they would be great damage soaks but might have trouble holding all their spells against many opponents. It would also be the only greataxe wielding paladins one would run across. Great for rp.

They rather balance out the spectrum of hellions if you think about it.
Delf - sheer caster - excellent dominate usage
helf - hybrid - can use dominates with some spells
human - melee - can use dominate with difficulty
centaur/dwarves - excellent melee - very poor dominates (they might be able, with their int, to hold a dominate but I doubt that they would get to cast spells with it.)


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PostPosted: Thu Jan 31, 2008 1:48 pm 
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Don't humans and helves have the same int/mana?


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PostPosted: Thu Jan 31, 2008 1:56 pm 
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I wanna say helves have like a 21 or a 22 int.

Helves get uber intimidate too.


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PostPosted: Thu Jan 31, 2008 1:59 pm 
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TheCannibal wrote:
I wanna say helves have like a 21 or a 22 int.

Helves get uber intimidate too.


Helves and Humans have all of the same stats except str (lower), dex(higher), cha(higher). This is not including the increase in max pts. If they pick rogue or swashie (or other dex class) they have same dex. If they both pick bard they have same cha.


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PostPosted: Thu Jan 31, 2008 6:08 pm 
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Word on this Dulrik? Like 5 pages now and no response. :(


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