Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Feb 01, 2008 4:27 pm 
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Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
Gilgon wrote:
Erevan wrote:
Quote:
Imagine reading a book where the noble knight dies 3 times a day or the 'dark knight' dies 3 times a day and death means absolutely nothing besides losing your armor.

Thats where you and I differ. Death means something if you RP it.

The way you put it, even dying to your enemy means nothing if you don't want it to. You can come up with an excuse as to why even in your death you did not 'lose'. However, the other side can play that game too, and then it stops being an RPG and becomes WoW.


This isn't where you and I differ, apparently. When I die in SK I make a big deal out of it - ask Aneira, heh. But the vast majority of this mud does nothing differently when they die, like our good friend Slayne who is so well remembered for his 'elite' rp, haha.


For starters, I did make something out of it IC. I turned it into a religious experience every time I died. It was glorious to fall in battle in the name of the Smiter. Please continue lacing your tears with the spice of jealousy.

I did indeed bring this up before as well as several finicky factors that intimidate has.

1) If your group is fighting a hellion and you are intimidated, all you have to do is toggle auto assist off and back on and you'll attack them anyway regardless of being intimidated.

2) If you do as mentioned in 1, you still can't cast targetted spells against them. You can hit their group members though.

3) As Cyra said before, if one NPC breaks your intimidate, then every other NPC in the room that is already intimidated will attack you as well, regardless of whether they are grouped or not. This has always annoyed the crap out of me.

4) If you walk into a room and intimidate a NPC and do not IMMEDIATLY leave the room, it will track you. To be more precise, any aggro NPC in a room spam attacks you. If you intimidate them on the first attack, they keep spamming you with attack. However, if you leave the room before their second intimidate attempt (you have like 2 seconds) they won't track you. If that second message hits you, they will follow you all over creation with the new track code. It can get really annoying to have an entire city following you around just waiting for one of them to break it before they all jump you. If they're too scared to attack you, then why the hell are they travelling on your heels?

5) If you intimidate someone they not only can still hit you with AOE spells but they can still cast group affect spells on your group. This makes for an odd situation in which flamestrike and cone of cold is nailing everyone in your group except for you and you see the intimidate message fire for the caster each time. If they are intimidated, they shouldn't be able to target your group like that either.

Addressing the concentration issue. I never experienced intimidate causing any of my spells to drop. The concentration factor for it is extremly small. It does add up over time though and I've had it get to where I couldn't hellfire because I was holding so many. You can release the concentration on it though there are very few scenarios in which you'd want to. Of course, I rarely used dominates so it might just be that I was never in a situation where it would occur.


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PostPosted: Fri Feb 01, 2008 4:41 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Cannibal, he is just jealous that you got turned into a NPC while his chars has not.


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PostPosted: Sat Feb 02, 2008 12:39 am 
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Joined: Mon Sep 12, 2005 3:18 pm
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Yawn, I guess you just had a lot of religious experiences then!

And..as was already discussed in a past thread, all being turned into a NPC means is that you know immortals ooc.


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PostPosted: Sat Feb 02, 2008 2:11 am 
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Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Man, whatever Algon.

I give the imms [REDACTED], and I still get help from some of them.

Having an npc of your character means that other players can kill your character and jack the loot on them. That is the true meaning of having an npc.


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