Shattered Kingdoms

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Should Centaurs and Dwarves be playable as Hellions/Paladins?
Yes please! 82%  82%  [ 37 ]
No thanks! 16%  16%  [ 7 ]
The option for he of the third leg. 2%  2%  [ 1 ]
Total votes : 45
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PostPosted: Fri Feb 01, 2008 3:17 am 
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TheCannibal wrote:
I wanna say helves have like a 21 or a 22 int.

Helves get uber intimidate too.


Humans are 20:20:20:20:20:20, with +3 to their main stat.
Helves are 19:22:19:20:20:22, with +1 to their main stat.

So a human hellion gets 23 str, and a little more con than a helf. A helf hellion gets 20 str, and 22 cha.

Basically, when they've got Gstr and Haste, the only differences are that helves get a better intimidate, one less point of con, and iron weakness.

Also, they live for-fucking-ever.


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PostPosted: Fri Feb 01, 2008 3:32 am 
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Location: In the palm of the left hand black
and innate infravision and some magical resistance.


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PostPosted: Fri Feb 01, 2008 3:51 am 
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Yeah, that. Hide+Sneak isn't very easy when you have to wear a frickin' glowy thing around your neck 24/7 just so you can see. :-?


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PostPosted: Fri Feb 01, 2008 4:42 am 
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Not only does it make sense but it makes more sense than a giant warlock and a gnome rogue.


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PostPosted: Fri Feb 08, 2008 11:18 pm 
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I'd love to see paladin/hellion opened to centaurs & dwarves.
And halfling shaman.

But I also argued the case to allow warlock giants- not for pk purposes, but for the option of playing a different type of character for other, rp opportunities. Gnome mercs are one of my favorite character combinations.


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PostPosted: Sat Feb 09, 2008 2:23 am 
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I had a lot of fun with my gnome merc. My problem with giant warlocks is that they miss out on two of the nicer abilities of the class: conjure elemental and breath of life, while something like a gnome merc or rogue can still do everything, just not as well as another race.

Of course I'm not saying get rid of giant warlocks, I want to see more race/class combos not less.


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