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 Post subject: PE drain for attacking
PostPosted: Sun Feb 10, 2008 10:08 am 
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Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
I think the PE drain for multiple attacks needs to be toned down a notch.

The game is starting to remind me of Lineage II where you need to sleep every 4-5 fights to restore.

So far the drawback and advantage casters had towards fighters was that they had to rest after a few NPCs in leveling, but their spells gave them a bonus to XP.

I've leveled a couple of fighters to mentor-master these days to check this feature out, and it seems that PE drain is severe enough to cause fighters to sleep every few fights as well. Furthermore, fighter skills all drain PE, so this only makes them need more rests.

Just my two copper.


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PostPosted: Sun Feb 10, 2008 10:57 am 
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Mortal

Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
I was healing in the ToM the other day with a few figthers. I was refreshing almost as much as I was healing. I'm sure without me, it would have been a fairly frustrating trip.


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PostPosted: Sun Feb 10, 2008 11:00 am 
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Mortal

Joined: Tue Oct 23, 2007 5:41 pm
Posts: 236
Location: In Mystery's Belly~
I agree! Fighting wipes me out rather quickly. Then you add that onto the tripping/bashing/dirt kicking/disarming business, and I find that I have to sleep between every battle or two. =\

Plus, PE regen doesn't seem to be going that fast for me... what could help this? Endurance? Dex?


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PostPosted: Sun Feb 10, 2008 11:16 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I know one thing that could help. You could train your PE.


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PostPosted: Sun Feb 10, 2008 11:18 am 
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Mortal

Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
Gasp, so that's your dastardly plan!


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PostPosted: Sun Feb 10, 2008 11:19 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
It's not like I've made any changes. The current PE drain has been like this for over a year now.


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PostPosted: Sun Feb 10, 2008 11:19 am 
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Mortal

Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
I think that when your PE reaches 0, you shouldn't be reduced to one attack.


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PostPosted: Sun Feb 10, 2008 11:27 am 
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Mortal

Joined: Tue Oct 23, 2007 5:41 pm
Posts: 236
Location: In Mystery's Belly~
Aneira wrote:
Gasp, so that's your dastardly plan!


Seems like :D

Train PE... "move"?

I'm still relatively new to the MUD, I haven't experimented with many of the classes yet. So it's been like this for years huh!...


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PostPosted: Sun Feb 10, 2008 11:46 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
I checked the news list. It's been that way since March 2006. Train move gives you a good amount of additional PE, so even one train would probably ease your problem considerably.


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PostPosted: Mon Feb 11, 2008 9:24 am 
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Joined: Sun Jun 24, 2007 4:55 pm
Posts: 206
Its a conspiracy to makes us train PE......>_> <_< the government man they're trying to keep you from training your HP!! Its a trap flee while you still can!!!!


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