Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 29, 2024 1:32 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 44 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject:
PostPosted: Sun Feb 10, 2008 1:52 pm 
Offline
Mortal

Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Taz and Kegyce seemed to be fairly hard at work to me.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Feb 10, 2008 2:49 pm 
Offline
Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
Thbuan wrote:
The group simply doesn't exist anymore. Precious few parties retain any of the knowledge upon which it was founded.


When I played Seromet I had a few books put in the game to prevent this. If certain peoples suddenly remembered that they once knew the ciphers and could decode the note board and books...that would be a start to the mortals jump starting their knowledge again. But as was said before, the Dark Gods are the creators of that magic and if their mortals failed they would help them out to do their bidding. Semantics of "help" aside, don't nit-pick.

I also do NOT want the Adepts back. The magic is weak. I want to see an evolved form of the Adepts, new abilities to be taken secretly as they were intended. I'll be patient, I am waiting, no choice in that area.


Edit: took out about half my post


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Feb 10, 2008 4:16 pm 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Adepts were fine


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Feb 10, 2008 7:46 pm 
Thuban wrote:
Get over yourself, Thranetta, and stop trolling Bug Discussion while you're at it.


Aww. You're cute.



Bring them back entirely differently for all I care. Reform, reshape and upend them - make them formidable for CRS. I'm with OVT - the magic that the dark lords bestowed upon their followers was kind of . . . meh at best.


Top
  
Reply with quote  
 Post subject:
PostPosted: Sun Feb 10, 2008 8:29 pm 
Offline
Immortal (Inactive)

Joined: Mon May 08, 2006 9:36 pm
Posts: 726
Location: Coiled patiently beneath your tongue
ilkaisha wrote:
I'm with OVT


Yeah, I kinda am too, on this.

Change that makes any IC sense, that feels appropriately epic, and ideally that constitutes a mechanical improvement on the previous Order of the Supremely Evil thing, is gonna take time. I'm sorry that so many people are suddenly getting frustrated about this - as you can see I'm getting a little frustrated myself - but that's just how it is.

Nothing worth doing isn't worth doing right. Or at least coming as close to that goal as humanly possible.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Feb 10, 2008 8:52 pm 
Offline
Immortal (Inactive)

Joined: Mon Dec 31, 2007 10:39 pm
Posts: 198
Location: Behind you, look!
Hi,

Please let us do whatever work it is we're doing. When we're finished, you will know. Making posts like this trying to hurry us up will, at best, wind up with you receiving an unfinished and crappy product, depending on how mean we're feeling.

On the flip side: do some roleplay, make your own group and make it actually matter, and maybe we'll talk.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Feb 11, 2008 6:45 am 
Offline
Mortal

Joined: Wed Apr 14, 2004 10:12 pm
Posts: 501
Location: Parking the Tardis on the meter.
SK Character: Elspeth, Kishka, Tiamre
I agree with Marfik on this. No offense to the Imms, but seriously as a pbase why are we relying on the skillsets and neato powers to make a player group, which is imo all a cabal is. What's stopping anyone from forming a group of darkies and striking fear into the heart of lighties, WITHOUT a skill set or spells.
Who knows maybe that RP with that playergroup will lead to discovery of whatever the Imms are working on?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Feb 11, 2008 7:39 am 
Thuban wrote:
Change that makes any IC sense, that feels appropriately epic, and ideally that constitutes a mechanical improvement on the previous Order of the Supremely Evil thing, is gonna take time.


Granted. But, on the same hand, there seems to have been the promise of something more given to a few players/characters. That's fine, if it's going to happen within a reasonable period of time within those specific characters' lifetimes. Now you seem to be saying, "No, and especially if you are trying to work for it."

If you want to change them, then say so - to the ENTIRE playerbase - and don't give the hope of restoring what once was to anyone.


Top
  
Reply with quote  
 Post subject:
PostPosted: Mon Feb 11, 2008 7:40 am 
Mourning Song wrote:
as a pbase why are we relying on the skillsets and neato powers to make a player group, which is imo all a cabal is. What's stopping anyone from forming a group of darkies and striking fear into the heart of lighties, WITHOUT a skill set or spells.


I'm sorry, but you've obviously missed something. Quite a few, actually.


Top
  
Reply with quote  
 Post subject:
PostPosted: Mon Feb 11, 2008 8:00 am 
Offline
Mortal

Joined: Wed Apr 14, 2004 10:12 pm
Posts: 501
Location: Parking the Tardis on the meter.
SK Character: Elspeth, Kishka, Tiamre
ilkaisha wrote:
Mourning Song wrote:
as a pbase why are we relying on the skillsets and neato powers to make a player group, which is imo all a cabal is. What's stopping anyone from forming a group of darkies and striking fear into the heart of lighties, WITHOUT a skill set or spells.


I'm sorry, but you've obviously missed something. Quite a few, actually.


Actually I don't think I did. Why is it impossible for a group of people to band together and play as if they were a secret sect? Why do you need Imm support for any RP you really want to do as long as you're capable of backing up said RP with some PK skills you don't even have to be that good? If you really want an evil baddie group, get people together, and start abolishing the idea that 'evil never works together'. Sure there's bound to be back stabbing and betrayals, jockeying for position in power, but why the hell are you or anyone else limiting themselves to a cabal to be evil?
Look at supposed real life evils. Gangs, militias, guerilla war factions, hell even witches covens...all supposed to be evil yet...they function in groups. So why would you percieve it to be any different on SK? Just because you're an evil diabolical (fill in the blank here) doesn' t mean you cut everyone's throat. It's been done in the past, why not do it again without Imm support and maybe you'll help the Imms actually embrace an idea to reform a new baddie group.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 44 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group