Sypher wrote:
Wow I really caught the down syndrome or something
lol
There are a few reasons why I support
faster, easier leveling:
(edit: removed jab, was kidding)
1. Simply compare the numbers during Bonanza and any regular weekend. The numbers speak for themselves. The events have been great fun, but when they were done, lots of players still play. Why is this? Because of that accelerated leveling speed. People who usually don't bother actually bothered.
2. It is true, I keep thinking to myself, "Wow, this leveling grind is really bad, sure SK is fun, but some of us vets have done Round Trip (tm) of cabals already, we have played all the classes and explored SK, is it worthwhile to invest so much time into leveling a new character?"
3. Having a lot (more) of mid-to-high level players is a
good thing. There are quite a few dysfunctional factions in SK that need players badly in them to make not only the faction itself, but the game as a whole a better place. Please seriously consider this point.
3b. Last but not least, low levels are sometimes
shunned from participation of RP, or the 'fun' part of SK, to be able to actually play the game. I made my character around Twagras, and all I kept getting was, "You are too low level." and yes, they were
right. I was. So the solution to that was some mindless grinding until I could participate, and it took an age.
A few suggestions in that regard:
1. Drastically
decrease the experience requirements up and until at least Journeyman. Couple this with ample, meaningful and cultural-promoting quests.
2. Bonanza at least once a week, or at maximum,
bi-weekly, please. There appears to have plenty of immortals on staff now. Something small, 1 to 2 hours duration of GRP, allow players to input ideas to see what everyone wants to see.
We
love this game. When fellow SKers and I see lots of players online, we feel great that we are part of this game. Come on, we are sure at least some of you feel this way too.