Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat Mar 22, 2008 9:42 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I have taken the feedback on this list and selected five areas that we will be working on initially. Thanks to those who participated.


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PostPosted: Sat Mar 22, 2008 9:51 am 
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Mortal

Joined: Sun Feb 03, 2008 12:13 pm
Posts: 148
Will we get a 'hey, go check it out!', or are we going to have to figure them out on our own when they're done?


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PostPosted: Sat Mar 22, 2008 10:04 am 
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Implementor

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Location: Redwood City, California
Will probably post something when they are updated. But they aren't going to all happen at the same time. Different people are working on each one.


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PostPosted: Sat Mar 22, 2008 10:08 am 
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Mortal

Joined: Sun Feb 03, 2008 12:13 pm
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Awesome. Thanks in advance to the staff.


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PostPosted: Sat Mar 22, 2008 10:16 am 
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Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
Oh one more thing, any chance that Teron can get more partitions? For instance:
Goblin Shantytown.
Orc Housing.
The Docks.
Rest of Teron.


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PostPosted: Sat Mar 22, 2008 6:30 pm 
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Mortal

Joined: Fri Mar 28, 2003 10:52 am
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Location: Dark side of the moon
I look forward to seeing the changes.


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PostPosted: Sat Mar 22, 2008 7:13 pm 
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Mortal

Joined: Sat Oct 01, 2005 11:32 pm
Posts: 424
Konrin wrote:
Oh one more thing, any chance that Teron can get more partitions? For instance:
Goblin Shantytown.
Orc Housing.
The Docks.
Rest of Teron.



That right there would be a huge boon to that city. Even if the Roaring lion gets a separate section too. It would add to the low mid level leveling that most people skip on there so as not to waste the later stuff.


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PostPosted: Sat Mar 22, 2008 7:57 pm 
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Mortal

Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
Sectioning off parts of teron would be awesome, since a lot of people depend on Teron for Gming


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