Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sun Mar 23, 2008 6:19 am 
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alvarro wrote:
Actually I was just taking a stab at the everlasting problem of size vs size in combat and what I would argue has led to a new stream of (near) code exploition
And sorry Cyra, A giant simply wont hit a dwarfs legs with a club. Especially not if he is wielding a shield. I don't care how many snes rpgs you have played, but it simply wont happen.

Back to the point of this size difference... it simply kills the atmosphere of the game having to imagine dwarves the size of giants wandering around. Atleast to me...


I can clearly tell that you have no idea what you are talking about.

I will make this is brief as possible by saying one word: stance.


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PostPosted: Sun Mar 23, 2008 6:27 am 
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Kalen wrote:
Dwarves don't have to be the same size as something to kill it. YOU tell a dwarf he's too short to kill anything and he'll headbutt you in the balls.


Missed the point. Point was that the resize spell is highly unsexy.

TehResren wrote:
Besides, every one knows that when a halfling fights a giant, he's leaping off of buildings or scrambling on the giant himself to hit him in the head duh. and the giant hits the halflings legs cause he made a jump at the wrong time 8)


Sorry I don't play super nintendo games. Besides, static area of aim as PC's use would suggest that this is not the way we fight on SK.

Cyra wrote:
I can clearly tell that you have no idea what you are talking about.
I will make this is brief as possible by saying one word: stance.


I will make this is brief as possible by saying one word: Nonsense.


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PostPosted: Sun Mar 23, 2008 7:03 am 
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Location: Through The Void
SK Character: Vivitnir
Sometimes I think about how sprites can hurt other races, I just sort of think of a ball of glowing light sort of that goes really fast around the said person while that person is stumbling to get away I guess, halflings suck.


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PostPosted: Sun Mar 23, 2008 10:34 am 
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Sprites have an easy time finding weaknesses in the armor of the person they are fighting. Sort of like finesse 8)
Which brings me to another idea regarding the same - magical or exotic type attacks should not scale in damage with size of the weapon. TADA!


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PostPosted: Sun Mar 23, 2008 3:55 pm 
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You're just full of unbalancing ideas.


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PostPosted: Sun Mar 23, 2008 11:07 pm 
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Giants should just get "aim smash" and just smash [REDACTED] cause they don't need to aim.


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PostPosted: Sun Mar 23, 2008 11:39 pm 
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It is already unbalanced. Really unbalanced.


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PostPosted: Mon Mar 24, 2008 2:19 am 
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Terrus wrote:
Giants should just get "aim smash" and just smash [REDACTED] cause they don't need to aim.


HELLS YAH!


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