If possible, I'd like to keep this thread off of bashing the CRS system, since that's been done to death, and obviously isn't going to change. Instead I'd like to focus on a certain part of the system that I think is really inherently flawed.
The whole "goal" of the CRS system when it was first implemented, was as far as I am aware, to promote PK between cabals and tribunals. In effect it gave people a way to effectively limit the powers of a cabal, by stealing their relic, thus weakening the organization a faction is at war with. The system obviously had inherent flaws, the relic had to be guarded by PC players, there were two guardians, the outer and the inner, however both were easily dispensable by a well prepared group, the outer guardians could actually be solo'd by anyone with a bit of creativity. This lead to many groups simply waiting until the dead of night to steal relics from enemy cabals, when very few, or no PC's were around to defend their relic.
To counter this I suppose(I can't say for certain, the guards were added while I was on hiatus) cabal HQ's were given groups of quickly spawning guards, that from what I have observed, attack all members of the attacking party that were involved in killing the outer guardian. They obviously don't attack just anyone in the HQ. Sounds fine in theory, beef up the cabal defenses a bit, but I think we've crossed the line to far back in the wrong direction.
Before the guards cabal HQ's were to easy to raid, and breaking into a cabal's HQ wasn't a terribly difficult ordeal. After the guards were added, invading an enemy HQ has become tantamount to suicide, in the two times I've raided an enemy HQ since I've started playing again, one time was with a group of nine, and the guards still managed to kill one of us, and nearly got another couple. The second time, the HQ actually had a player defending it, coupled with the guards, the entire party nearly wiped, two died, many more came damn close. That's how powerful the guards are. It completely goes to far in the wrong direction, and discourages any attempts at even thinking of breaking into an enemy base. If there are actually 3 or 4 people to defend an HQ, that small group coupled with their guards could easily wipe an entire invading party.
Code:
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
A tall woman is here, barefoot and eyes ablaze.
Code:
A tall guard utters the words, 'petrification'.
A tall guard's petrification spell turns xxxxx to stone!
xxxxx is DEAD!!
One of your members has left the party.
Code:
You utter the words, 'qahif gsgrul'.
A tall guard reels from your color spray, her eyes blinded from the light!
Your spell of blindness appears to have no affect.
A tall guard reels from your color spray, her eyes blinded from the light!
Your spell of blindness appears to have no affect.
A tall guard reels from your color spray, her eyes blinded from the light!
A tall guard appears to be blinded.
A tall guard reels from your color spray, her eyes blinded from the light!
Your spell of blindness appears to have no affect.
A tall guard reels from your color spray, her eyes blinded from the light!
Your spell of blindness appears to have no affect.
A tall guard reels from your color spray, her eyes blinded from the light!
Your spell of blindness appears to have no affect.
A tall guard reels from your color spray, her eyes blinded from the light!
A tall guard appears to be blinded.
A tall guard reels from your color spray, her eyes blinded from the light!
Your spell of blindness appears to have no affect.
Code:
|HP:100%|ME: 29%|PE:100%| (zero - Room - 8pm)
A tall guard starts to concentrate.
A tall guard slashes at your right leg, tearing open a bleeding wound!
A tall guard slashes at your left arm, tearing open a big bleeding wound!
A tall guard slashes your left leg, cutting through a muscle!
Your left leg goes NUMB!
A tall guard slashes at your chest, causing a deep gash.
You lose your concentration on invis.
You are no longer invisible.
A tall guard slashes at your left leg, tearing your flesh and bone!
Your left leg is BROKEN!
A tall guard slashes at your right arm, cutting a painful wound across it!
Your right arm goes NUMB!
A tall guard slashes your stomach, cutting a deep gash.
You miss a tall guard.
Overall, a tall guard is in excellent condition.
|HP: 33%|ME: 29%|PE:100%| (zero - Room - 8pm)
It goes on and on, am I the only one that thinks this is overly excessive? I mean these guards are like sorceror/mercenaries, they're petrifying assholes with swords and maces, and multiple attacks. Isn't this going off the deep-end a bit?
I thought the whole idea was to encourage conflict? It's to the point were you may see a relic taken once a month if you're lucky. Nobody wants to have to fight that, and nobodies certainly going to be foolish enough to attempt it when there's actual player characters on to back up their guards.
I understand the need to make cabal HQ's slightly more difficult to raid, so people couldn't just go grab a relic with a group of three or four, but it's been pushed to far across the line. We've got a whole thread of whining about how powerful tribunal NPCs are, I'm really baffled that this hasn't been brought up. Sure cabals can't take their NPCs anywhere, but they sure as hell can hide out in their virtually impregnable HQ whenever they feel like it. On top of having amazing skills and abilities the rest of the player base doesn't have access too.
Does anyone else agree? I think if the whole idea is to promote conflict and attempts on relics, we're going about it the entirely wrong way.