Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Pets and Groups
PostPosted: Mon Apr 07, 2008 9:08 am 
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Joined: Fri Jan 21, 2005 2:37 pm
Posts: 391
I know this isn't a bug, because it would have been fixed years ago if it were, but this seemed the best place to discuss this. I'm sure it's been brought up before, in fact, though I wasn't able to find such a thread.

Is there a reason that, when you order a pet to leave a certain group, it doesn't happen?

If there's no viable reason, is there any way to get it changed?


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PostPosted: Mon Apr 07, 2008 9:17 am 
Yes, it's very annoying that you can't do "o pet leave". You have to ask the Group Leader to either eject your pet(I can't remember, but I think NPC's have to be in the same room to eject them, at least that's how I think it works with guard NPCs) or disband the group.


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PostPosted: Mon Apr 07, 2008 10:30 am 
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Joined: Sat Jul 08, 2006 9:27 am
Posts: 154
I believe it has to do with the "charmed" effect. Charmed creatures cannot leave groups, nor can they change their positions within the group. This (the second part anyway) is to prevent twinkery on the part of PCs who get charmed.


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PostPosted: Mon Apr 07, 2008 11:47 am 
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Joined: Fri Jan 21, 2005 2:37 pm
Posts: 391
Yeah, I know about the whole ejecting thing, I was just wondering. Szaldora's explanation makes sense though; I didn't think of it like that.


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PostPosted: Mon Apr 07, 2008 11:48 am 
lol, sorry, I wasn't trying to explain anything, just commenting on how annoying it is.


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PostPosted: Mon Apr 07, 2008 1:07 pm 
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Joined: Sat Feb 16, 2008 12:25 pm
Posts: 132
Yeah, it sucks. The other option instead of asking said person to eject your pet is to log out, then back in, which will put you both in a group. This isn't always viable, of course, but just a tip.


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