Gilgon wrote:
The only difference between the mud now and the mud in 2001 is that in 2001 you atleast had to have one of the top 5 weapons in the game to do this kind of damage. Now, everyone can do it.
Warriors take an equal amount of skill, Finney, don't trick yourself. They just needed to work a bit harder to get the mottled lance back in the day.
I'm not "tricking" myself about anything, Algon. The melee damage output is completely unbalanced at the moment. If Shattered Kingdoms didn't claim to a be a game where roleplay and tactics collide, I likely wouldn't bother posting.
However, there is no tactics involved when a character can be killed in one round (sometimes less). Unless, of course, you consider order tribunal NPC cast 'haste' or order tribunal NPC cast 'giant strength' tactics. And there is certainly no skill involved. A quick perusal of the logs at Dark-Avenger's website will put any doubts to rest.
It's packed full of logs with characters dying to melee in one or two rounds. Several of the characters in the logs on that site are wearing enchanted heavy armor and they still go down insanely fast.
I know you'd probably like to think that killing someone with your mercenary requires skill on your part, but with the current state of the game, it does not. And I say this as someone who also currently plays a mercenary.
The change to bash is a good start, but it certainly won't resolve the issue. When someone can die from auto assist melee spam in one round, while wearing heavy armor, the balance of the game needs a serious review.