Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Apr 15, 2008 11:31 am 
Sometimes, it's hard to get help from people when you only speak Aghelian. :lol:


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PostPosted: Tue Apr 15, 2008 11:35 am 
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Mortal

Joined: Thu Aug 02, 2007 4:09 pm
Posts: 832
Location: Sunnyvale, CA
Agreed. Who honestly thought this would benefit?


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PostPosted: Tue Apr 15, 2008 1:01 pm 
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Mortal

Joined: Tue Oct 23, 2007 5:41 pm
Posts: 236
Location: In Mystery's Belly~
Yes! Reopen taslamar newb school!


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PostPosted: Tue Apr 15, 2008 1:23 pm 
DO IT!


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PostPosted: Tue Apr 15, 2008 1:55 pm 
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Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
It benefits the newbies who might see their teachers being slaughtered by someone who is training on them and leaving behind tons of free weapons and armour...I think.


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PostPosted: Tue Apr 15, 2008 2:12 pm 
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Mortal

Joined: Fri Jan 21, 2005 2:37 pm
Posts: 391
JeanValjean wrote:
"Why in the world would a change be made to make it _harder_ for people to level"


Lolth wrote:
There was no reason to close down the noob school.


theDrifter wrote:
I agree that the taslamar area should be opened up again.


Alifer wrote:
Yes! Reopen taslamar newb school!


ilkaisha wrote:
DO IT!


Travorn wrote:
It benefits the newbies




That's just a little compilation entitled Change It Back Dammit.


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PostPosted: Tue Apr 15, 2008 2:20 pm 
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Mortal

Joined: Sat Feb 16, 2008 12:25 pm
Posts: 132
I vote to change it back, and have the NPCs give no xp.

That's something that can be done, right?


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PostPosted: Tue Apr 15, 2008 2:44 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
No. Second verse, same as the first. Newbie areas (sections for levels 1-5) are supposed to be inaccessible to anyone except the newbies and the mentors that are there ONLY for the purpose of helping them. Now obviously, Algorab did not design the Taslamar area with that in mind, because she was not made aware of that policy. However, the area can and should continue to be tweaked such that the trainers and levelling sections for newbies are protected, while sections that make sense for post-newbies to use are not protected.


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PostPosted: Tue Apr 15, 2008 2:58 pm 
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Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
At least make the trainer who advances you NOT in that area, I hate that teleportation out thing. And if it happened to me as a newbie I'd quit on the spot.

Imagine it, you're leveling, grinding, learning skills, spells, etc and then suddenly you hit train level and WHAM you get teleported. You have no idea where you are (portal stones but hey imagine this is a newbie) and even less of an idea what to do.

Sucks!


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PostPosted: Tue Apr 15, 2008 3:02 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Every single newbie school has trainers that is for people of all levels. Like I said, you want people to stop training off the trainers. Script them so that people get -xp for attacking them. Problem solved.


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