Dark-Avenger wrote:
What has changed in SK is that people are no longer noobs that never enchant their weapons or even if they know what to do, think that a 5/5 is enough. People now have a lot higher standards, and since I'm playing a priest right now, I know I've destroyed quite a few elite weapons trying to get them above 6/6 or 7/7, not to mention the simply good weapons(just adam and stuff, no scripts and stuff) that I've pushed to +10 dmg or something after a lot of effort.
This is pretty much the same argument that Algon made, with that argument being that melee damage has always been this high, but that in the past it required an elite weapon and now it can be done more easily because of weapon sub-types.
This is not really accurate. Before the addition of weapon sub-types and specialization, it was quite common for attacks to miss or get dodged, parried or blocked. It was also fairly common not to get full attack routines. However, with the bonus to accuracy and speed provided by specialization, getting blocked, dodged, or parried is very infrequent. Furthermore, with my specialized weapon, I always get three attacks and usually get four - unhasted.
So while the potential to do this type of damage has always existed, it almost never happened in practice. In the "old" days, you didn't always get your full attack routine and you would miss (blocked, dodged, parried) a lot more than you do currently. Therefore, to say that damage has always been this high is not accurate. You were far more likely to survive multiple rounds in the "old" days than you are today - because defensive skills actually helped you avoid damage better than they do now.