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 Post subject: Q&A: Re: 05/02/2008 Code Update
PostPosted: Fri May 02, 2008 3:54 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Dulrik wrote:
Code:
New Stuff:
- Prone status reduces chance to hit and prevents most combat commands
Changes:
- Bash, trip and gore revamped to use prone affect instead of rest and lag
- Shocking Grasp spell has short-term debuff affecting reflex saves
- Lightning Bolt spell damage buffed
- Added 1-tick warning before conjured elemental disappears
- Magma Spray ignores magical protection
- The first 10 levels of enchantments don't count for item thieves
- Scout herbs can be located one status earlier than before
- Scouts can skin materials earlier than before but with failure chance
- Magical flight penalizes chance to hit
- Fatigue now works plus also eventually affects strength
- Cannot order NPCs to use secret abilities
Bug Fixes:
- Fixed so that shopkeepers do not yell about parolee being a lawbreaker
- Fixed hit point bug involving Fatigue
- Crash bug involving river currents

Whaddya think?


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 Post subject:
PostPosted: Fri May 02, 2008 3:57 pm 
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Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
Awesome.


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PostPosted: Fri May 02, 2008 3:57 pm 
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Mortal

Joined: Thu Aug 02, 2007 4:09 pm
Posts: 832
Location: Sunnyvale, CA
Quote:
- Magma Spray ignores magical protection


While I <3 the buff to warlocks.

You just destroyed centaurs.


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 Post subject:
PostPosted: Fri May 02, 2008 3:58 pm 
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Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
How exactly does prone affect stuff? Is it the same as the old bash? Or just some commands are out but others work? What about spells?


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 Post subject:
PostPosted: Fri May 02, 2008 4:03 pm 
Dulrik=Awesome. YAY.

What commands don't bash/trip/etc stop?

I already deleted my warlock, but they seriously needed -all- of those buffs.

That flight thing. That is indeed -MAGICAL- flight only, right?


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PostPosted: Fri May 02, 2008 4:08 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Yes. That's why I said "magical flight". Griffons and sprites aren't affected.


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PostPosted: Fri May 02, 2008 4:09 pm 
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Mortal

Joined: Thu Aug 02, 2007 4:09 pm
Posts: 832
Location: Sunnyvale, CA
BY THE WAY


I <3 the prone position. I love it. I love it. I love it. I love the Imms.


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 Post subject:
PostPosted: Fri May 02, 2008 4:09 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Right. Races that naturally fly can fly without any penalty.


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PostPosted: Fri May 02, 2008 4:10 pm 
Any chance of a more in-depth explanation of the prone position?

Aw, Achernar, I thought that was funny. :lol:


Last edited by Syndal on Fri May 02, 2008 4:11 pm, edited 1 time in total.

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PostPosted: Fri May 02, 2008 4:10 pm 
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Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
Boo no love for necromancers, not even a "can summon wraiths a couple of levels earlier". I'm scurred of warlocks now. I'm also interested about what commands prone doesn't stop. Berserk is one I hope?


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