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PostPosted: Sat May 03, 2008 5:32 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Before, bash would end when combat is over. Is it possible for it to be like that again?


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PostPosted: Sat May 03, 2008 6:15 pm 
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Joined: Tue Oct 23, 2007 5:41 pm
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Location: In Mystery's Belly~
Can we at least see the other person regain their footing? So many pets are lost...

Order pet bash
pet is stumbling!

order pet bash
pet is stumbling!

Pet regains his footing.


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PostPosted: Sat May 03, 2008 7:04 pm 
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Location: Redwood City, California
Muktar wrote:
Before, bash would end when combat is over. Is it possible for it to be like that again?

Are you sure about that? I don't think command lag ended until the amount of time had passed. How often did someone who was on the receiving end of a successful bash end the fight in any way other than dead anyway?


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PostPosted: Sat May 03, 2008 7:11 pm 
If Muktar is 100% wrong. Let's say you're leveling, you get bashed in the last round before you kill the NPC, if you try to start killing the next NPC or move, you had to wait for the remainder of your lag time.


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PostPosted: Sat May 03, 2008 7:20 pm 
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'If'?


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PostPosted: Sat May 03, 2008 7:33 pm 
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Dulrik wrote:
Muktar wrote:
Before, bash would end when combat is over. Is it possible for it to be like that again?

Are you sure about that? I don't think command lag ended until the amount of time had passed. How often did someone who was on the receiving end of a successful bash end the fight in any way other than dead anyway?


What he's mentioning is the fact that if you were following one person, got into combat, bashed and killed someone, and before the bash lag wore off, your leader moved, you would still move with them. This applied to pets, charmies, conjured pets, what have you also.

That may or may not be different now.


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PostPosted: Sat May 03, 2008 8:34 pm 
Er..lol, I meant to just say Muktar is 100% wrong, sorry.


Though yes, if you were following and you had bash lag, you'd still move, you just couldn't move yourself.


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PostPosted: Sat May 03, 2008 8:50 pm 
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Location: In Mystery's Belly~
Chem wrote:
And how exactly does someone knocked to the floor going to retreat with his team? Should have been like that to begin with.


Hrm, bashed gets dragged across the floor! Welcome to rug-burns where you end with unknown contents up your...

This might kill retreat even more but what about an increased chance of failing retreat, if a team member of bashed/tripped, but if successful, everyone gets out safely?

(I can hear the anti-idea already)


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PostPosted: Sat May 03, 2008 10:48 pm 
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Location: Los Angeles, CA
I don't think this kills retreat I think this makes it how it should have been all along. At least this gives people a way to attack Exile and have a chance of getting past all the "order baltus c 'holy word';s;retreat n" crap. Now mercenaries might have to pay better attention in PVP and use their retreats wisely.


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PostPosted: Sat May 03, 2008 10:58 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
Kalen has it correct in what my point was. Before, if my pet was bashed at the end of combat, it would still follow me even if I moved.

So, Syndal is 100% wrong in what I was asking.


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