People may have not noticed because two of the changes were relatively minor, but these three changes formed a theme:
- The first 10 levels of enchantments don't count for item thieves
- Scout herbs can be located one status earlier than before
- Scouts can skin materials earlier than before but with failure chance
The theme was to take away a few of the gripes that were continously spouted about why you had to grind to GM. I maintain that characters should be "core complete" at Master. That does NOT mean that they can't get better. What that means is that you gain no new skills or spells, no further gain to HP or movement, and you should be able to play competitively (although at minor disadvantage), against higher levels.
The changes gave some stuff to scouts earlier than before, and actually we are probably going to revamp some of the herbs soon anyway. But the signficant change is while you still can't keep native high level gear, you can get your kit enchanted to the same level as a GMs gear without fear of it being taken by level thieves.
(Incidentally, you can also enchant gear for lower level characters also without it being taken, although you may have to be more careful about how much you enchant it and possibly stop before hitting max enchants.)
Now that people have had almost a week with the change, I thought I'd spell this out and start getting opinions from people about how well the change is working. Is it possible to play competitively now without feeling forced to grind to GM? (Keep in mind that I still WANT incentives to get to higher levels, I just don't want people forced to do it before they "start playing the game".)
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