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PostPosted: Wed May 07, 2008 7:38 pm 
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witherwood wrote:
Not if I start the fight, it's not. O all bash, cleave (with maledictions), hellfire. I've actually won a good number of fights that way.


sounds like you just need a stone skin cleaving weapon and you can win fights v me easily too.


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PostPosted: Wed May 07, 2008 7:39 pm 
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I wasn't talking about cabal powers.


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PostPosted: Wed May 07, 2008 7:39 pm 
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If your not talking about cabal powers how can I be 3rd row in 1v1?


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PostPosted: Wed May 07, 2008 7:40 pm 
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Items in the game allow for a pet even with an elemental.

Anyhow, I feel I've pretty much made my point. I'll leave it to others to post their experiences with it.
Okay I lied. One last thing, Lakir. My point wasn't that I couldn't kill you somehow, some way. My point was that I feel magma is overpowered as is.


Last edited by witherwood on Wed May 07, 2008 7:43 pm, edited 2 times in total.

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PostPosted: Wed May 07, 2008 7:41 pm 
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The one(possibly two) I can think of take plenty of preperation( and the one is one time use only) so that forgoes the warlocks = no prep argument.

Any class with enough prep can solo any class...try harder.


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PostPosted: Wed May 07, 2008 8:30 pm 
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While they don't have as many weaknesses as a necromancer, warlocks aren't exactly a fortress of invulnerability either. In fact, depending on the situation, a necromancer has more survivability, in my opinion.

If you're not in a tribunal as a warlock, you'll spend most of your time with only two ranks. This means you are vulnerable to any melee class with a stoneskin penetrating polearm/spear or any rogue with a stoneskin penetrating backstabber. I know of at least four one-handed rogue backstabbers that can break stoneskin and one two-handed pigsticker that can, too. That's pretty much instant death for a warlock.

There's plenty of ways to stop a warlock from hitting you with magma, too. A few that are readily available: dirt kick, blindness, color spray, feeblemind, fear, taunt (situational), and songs of silence/sleep. That's not even counting cabal abilities, which there are at least two that can also completely negate magma. Just those few class abilities gives necromancers, sorcerers, hellions, scouts, rogues, mercenaries, barbarians and bards a hard counter to magma spray.

Then you have to take into account that the damage can still be reduced by resist elements, sanctuary, etc. Yes, the spell is deadly and will likely generate a lot of QQ in the short term, but it can still be avoided, negated and mitigated by almost every class.


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PostPosted: Wed May 07, 2008 8:35 pm 
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Seriously, any class can get another good NPC in the group easily.

Apart from that, if 2 magmas can drop an 85+ MP swashie, something is very wrong with that spell. When harm or FoD are laughed there.

The fact that magma has no resists but reflex(which according to D is the hardest to get code wise) makes it pretty deadly. Soon you'll see max art warlocks dropping everyone in 2-3 magmas(that can be cast in like 3-4 rounds?).

As for backstab that Finney says, it's equally easy to keep lightning bolting yourself and then using healing rays to prevent any backstab. Not to mention the amount of MI staves/wands.

If this remains as is, warlocks are certainly the hottest class to play SK with. Warlocks in a certain cabal are nowadays really overpowered.


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PostPosted: Wed May 07, 2008 8:43 pm 
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Dark-Avenger wrote:
Seriously, any class can get another good NPC in the group easily.

Apart from that, if 2 magmas can drop an 85+ MP swashie, something is very wrong with that spell. When harm or FoD are laughed there.

The fact that magma has no resists but reflex(which according to D is the hardest to get code wise) makes it pretty deadly. Soon you'll see max art warlocks dropping everyone in 2-3 magmas(that can be cast in like 3-4 rounds?).

As for backstab that Finney says, it's equally easy to keep lightning bolting yourself and then using healing rays to prevent any backstab. Not to mention the amount of MI staves/wands.

If this remains as is, warlocks are certainly the hottest class to play SK with. Warlocks in a certain cabal are nowadays really overpowered.


Most people don't sit around casting lightning bolt, cause light or other spells to keep themselves in combat the entire duration they are online. So when a rogue wants a warlock dead, it's going to happen. It's not a matter of "if", it's a matter of "when".

And re-read my post. A non-tribunal warlock will not have three ranks all the time, which means they can still die in one good round of melee attacks from a mercenary/barbarian with a stoneskin penetrating spear or polearm (which are readily available).

And, no, there's nothing wrong with an 85 MP character dying in two magma sprays. That's three to four rounds, which is about all it takes to drop any character.

And, no, I don't play a warlock. There's already several classes that can instantly kill or kill another player in three to four rounds, so I have no problem with warlocks being added to that list.


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PostPosted: Wed May 07, 2008 8:55 pm 
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If a tweak is going to be made to magma spray, which I don't think is necessary, I'd prefer Dulrik keep it ignoring magical protection and make it affected by magic resistance again.

At least then people won't be able to use magical protection as the all-in-one enchant to protect them from melee, spell damage, etc. Want protection from magma spray? Get magic resistance and then deal with heal vials getting resisted, sanctuary getting resisted, etc.

Then you have a reliable way to protect yourself against magma spray that also has a drawback, so that warlocks remain viable.


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PostPosted: Wed May 07, 2008 9:03 pm 
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FinneyOwnzU wrote:
Most people don't sit around casting lightning bolt, cause light or other spells to keep themselves in combat the entire duration they are online. So when a rogue wants a warlock dead, it's going to happen. It's not a matter of "if", it's a matter of "when".

Their problem then. There are mechanics given to any warlock to avoid any chance of backstab always, especially since they can heal back up.

FinneyOwnzU wrote:
And re-read my post. A non-tribunal warlock will not have three ranks all the time, which means they can still die in one good round of melee attacks from a mercenary/barbarian with a stoneskin penetrating spear or polearm (which are readily available).

I beg to differ in that, there is a very easy way for every character to get another NPC in his group 24/7. VERY easy. But obviously for being in the forum I can't say it here.

FinneyOwnzU wrote:
And, no, there's nothing wrong with an 85 MP character dying in two magma sprays. That's three to four rounds, which is about all it takes to drop any character.

I'm sorry, but if MP is totally ignored, it will happen. Be it that you have 0 MP, be it that you are a naked furied barbarian with an MP penalty or be it that you have godly amounts of MP(80+), magma will always do the same damage. So it's just HP pools vs a very fast casting high dmg spell, the preparation taken to well enchant items is ignored(and I think most of us consider stats of 80+ MP, 20 will, 15 fort, 10 refl more than decent).

As for your opinion for MR instead of MP, any damage spell that ignores MP is overpowered in my book. Why? Because it's magical protection, it's mean to protect you from magic(like magma, duh). Only other spell that can win such situations is petrification, which has a much longer casting time, a much easier to get save(which can be upped with buffs including certain spells available to PCs) and it's not exactly an I-win spell, since it doesn't exactly produce a corpse and it doesn't kill you. You get a depet and run away with all your stuff.


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