Shattered Kingdoms

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Should retreat save people who are prone?
Yes, must save my buddies! 62%  62%  [ 41 ]
No, they're down and doomed. 38%  38%  [ 25 ]
Total votes : 66
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PostPosted: Tue May 06, 2008 10:41 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: Australia
SK Character: Viltrax
The Mighty Fluffball wrote:
You can help someone who's flat on his back get back without actually dragging all of his weight. It's more like you're half-dragging, half-letting-the-guy-lean-on-you-as-he-crawls-backwards. You would never actually pull all of someone's weight unless that person was completely unconscious.


I agree with this. My idea was more about the prone person moving as if they were SPEED CRAWL (like when your legs are dismembered, I think?). The merc might auto-remove weapon & shield to help them thematically, but there would be no new 'dragging' skill or such thing.


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PostPosted: Wed May 07, 2008 7:37 am 
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Joined: Mon Sep 05, 2005 5:05 pm
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Why remove sword/shield? You don't pull someone with your hands, you loop your arm around the guy and do your damndest to get his hiney out of there.


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PostPosted: Wed May 07, 2008 8:20 pm 
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
As it stands now, nobody can drag any incapacitated body anywhere. Back in the day, it was entirely possible to roll a char that would incapacitate if the char trained that very first level at anything below 100% health and then be stuck there forever. Priests couldn't get in to remedy the issue at times.

If it is not possible to drag a willing or incapacitated char, it is not possible to drag a prone char. Correct the first and I'd be willing to change my vote on the second.


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PostPosted: Thu May 08, 2008 6:20 pm 
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Joined: Tue Feb 12, 2008 3:26 pm
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They should be left behind now that there is a prone feature.It never made sense to me someone who was bashed could also be pulled with retreat.If you change this then scouts need no ambush lag.


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PostPosted: Thu May 08, 2008 7:14 pm 
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Joined: Mon Jun 17, 2002 4:18 pm
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Alright, this whole absurd debate on how exactly someone would pull someone along with them has gone on long enough. I don't care HOW you might pull someone along with you, none of that matters because no matter how it's done, you're not going to keep a formation while doing it AND an angry NPC isn't going to allow you to get away.

Try this for an experiment. Grab a stick and walk up to nine angry looking people. Smack one in the head and yell "RUN AWAY!"

If you're lucky, you might get away running at top speed.

Now, take a buddy with you and have him lay down on the ground. Smack one in the head, yell, "RUN AWAY" and then grab your buddy in whatever way you think you can best pull him, and THEN try to run from said nine people.

Snowballs have more of a chance in hell.

Now kindly stop with the unrealistic comparisons to realism.

Oh yeah, and don't give me any of that "but cannibal! it's a magic realm where I can magically pick people up and carry them even though they are heavy!" bullcrap. The enemy is magically hopped up on haste and will magically outrun your butt, mmkay.


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PostPosted: Thu May 08, 2008 7:17 pm 
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Joined: Fri Nov 22, 2002 2:17 pm
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Location: with his hamster
I think a prone character could be saved by a rescue. What I think would make the difference is the number of his group buddies present. If in a group of 6, one guy is down and the retreat is called, does not everyone do their part? With 5 people grabbing the down guy and running, his butt would be skipping off the pavement as they hauled out of there. Main point being, the success of rescuing prone should be affected by the number of standing people during the retreat.


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PostPosted: Fri May 09, 2008 1:39 am 
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Joined: Wed May 29, 2002 8:08 am
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Location: Tennessee, U.S.A
Five people carrying/dragging 1 person still run significantly slower than 1 person unhindered.

I'm with Cannibal, they're toast.


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PostPosted: Fri May 09, 2008 8:24 am 
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So reduce their speed. Duh. If there's a prone person in your group, the entire group is reduced to a maximum speed of jog/walk. That way, you're still moving slowly until the guy is on his feet, but you can at least TRY to leave. There's nothing stopping the other team from setting speed to run and giving chase.

To mock cannibal: Try running up, smacking a guy on the head, and yelling 'RUN AWAY!' Now try running up with a friend lying on the group, smacking a guy on the head, and yelling 'RUN AWAY!' You can still leave, just a hell of a lot slower. If the other guy decides to walk after you, not a lot is going to happen. On the other hand, if he decides to run after you, you are indeed toast.


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PostPosted: Fri May 09, 2008 10:04 am 
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Cannibal wins this thread too.


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PostPosted: Fri May 09, 2008 12:25 pm 
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Reduce their speed? We're talking about being able to walk off a whole city block before a group of angry people drag you down. It just wouldn't happen. That's a terrible example. No Fluff, you CAN'T leave but just slower. If you hit me in the head with a stick and I'm holding a bat, I'm going to beat the everliving daylights out of you while you try to drag your friend. You won't make it 5 feet. You won't leave at all.


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