Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri May 09, 2008 12:42 pm 
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What's wrong with just taking the guards into your group? I'm not proposing getting rid of the guards, and I'm also not proposing getting rid of the bounty NPCs in cities.

So let's think about this for a moment. If there are no bounty NPCs in the wilderness, people can't spam kill them to rape the tribunal account. If they want to actually kill bounty NPCs, they have to -enter- the city, where they will not only encounter bounty NPCs, but also normal guards as well. It's not going to be any easier to enter said cities, and it will have the perk that if a single player wishes to rape a countries economy, he'll actually have to enter the city to do it, where the tribunal members have a much easier time defending(plethera of guards, etc...).

If anything this change would be beneficial to a countries economy.

Also, Gnimral is a she.


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PostPosted: Fri May 09, 2008 12:45 pm 
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This post has nothing to do with the heated quarrel but,

Sypher wrote:
Also, Gnimral is a she.


:lol:


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PostPosted: Fri May 09, 2008 1:14 pm 
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Quote:
Also, Gnimral is a she.


Quoted for truth.


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PostPosted: Fri May 09, 2008 3:28 pm 
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Pics, or it ain't true!


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PostPosted: Fri May 09, 2008 3:37 pm 
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[REDACTED]!

I swear I posted a few.


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PostPosted: Fri May 09, 2008 4:19 pm 
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ja, I still died in a round VS navelic today:p


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PostPosted: Fri May 09, 2008 6:49 pm 
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Doesn't that seem a bit broken?


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PostPosted: Fri May 09, 2008 7:44 pm 
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It is, melee still needs to be toned down, the bash change was a step in the right direction, but it's still to powerful.


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PostPosted: Sat May 10, 2008 2:20 am 
Really though, you can't just straight up wimp Melee -damage- unless you're going to wimp everything else in the game. Even with the way damage is ATM non-melee classes seem to do fine.

Removing auto-assist is really the best idea I've seen on this topic. Or maybe just give everybody more HP? lol


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PostPosted: Sat May 10, 2008 6:09 am 
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You can really, because every class but warlock/priest relies on melee damage for at least most of their damage output.

Mercenaries/Barbarians/Swashbucklers/Rogues/Scouts, are obvious. Then hellions, necromancers, and sorcerors through charms, controls, animates, and dominates, not to mention hellions get third attack and cleave. Bards don't really do much damage period, they're support. Shamans also don't crank out a huge amount of damage on their own, they're largely a healer/support class, however when in melee a lot of their damage output is directly affected by how much they throw back with spirit aura, nerfing melee also nerfs the damage spirit aura reflects.

Really I think taking all melee damage down a notch, would be a step in the right direction. Not only would it be a small nerf to the hellacious amount of melee damage warrior classes can pump out at the moment, it would also be an indirect buff to nearly all casters in general, which I believe is needed. As it is right now the prescribed method of killing anything as a sorceror/necromancer, is getting the biggest, meanest charm you can find, or a huge army of undead, haste/GS them up, and kill your target as any warrior would. After order lag, and the severe affect MP has on almost all damage spells, they're really almost an after thought. A wimp across the board would give necromancers/sorcerors another couple rounds to actually focus on spellcasting, instead of just spamming 'o all bash' and praying everything goes alright.

On that same note the charms would do less damage to their target, so it's not like it would really die any faster, the prescribed method of killing would just be slightly different. Spellcasters would have to actually you know... cast spells. Melee on the other hand would actually have to employ a bit of tactic rather than the standard 'bash; bash; bash' because they know they're going to rip through the pet in 3-4 rounds anyways.

Anyways, I think a straight notch down across the board would balance everything out quite well, and make small scale caster combat more effective than it is now.

EDIT: I would like to point out I agree removing auto assist would be a neat idea, and would help with group combat definitely, but I still think without a direct nerf to damage, melee classes still have the advantage over caster classes in general.


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