Shattered Kingdoms

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 Post subject: yey crs changes!
PostPosted: Sat May 10, 2008 4:50 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Quote:
> trip
You trip a gangly male giant and he goes down!
A gangly male giant's armor protects him from any falling damage.
A stern mercenary guard walks in from the north.
A stern mercenary guard walks in from the north.
A stern priest guard walks in from the north.
A stern sorceror guard walks in from the north.
A stern mercenary guard walks in from the north.
A stern priest guard walks in from the north.
A stern priest guard walks in from the north.
A stern mercenary guard's attack falters as he nears Benjamin.

You can tell whats what! Yey!


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PostPosted: Sat May 10, 2008 4:59 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Glad you like it.


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PostPosted: Sat May 10, 2008 5:07 pm 
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Joined: Wed Mar 06, 2002 10:34 am
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Location: Los Angeles, CA
Thanks D :-D


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PostPosted: Sat May 10, 2008 5:11 pm 
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Now if you could only make them immune to intimidation that would be so badass.


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PostPosted: Sat May 10, 2008 5:13 pm 
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thus nullifying one of the hellions ONLY good skills?


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PostPosted: Sat May 10, 2008 5:17 pm 
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Only for CRS. To even the playing field. It's not like paladins can BoG or holy word them.


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PostPosted: Sat May 10, 2008 5:23 pm 
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Joined: Wed May 29, 2002 8:08 am
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Location: Tennessee, U.S.A
Paladins still have plenty of abilities that even it out that hellions don't come close to. Namely sanctuary, holy word, and healing spells. Holy word being insanely clutch in group PK.


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PostPosted: Sat May 10, 2008 5:35 pm 
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Sypher wrote:
Paladins still have plenty of abilities that even it out that hellions don't come close to. Namely sanctuary, holy word, and healing spells. Holy word being insanely clutch in group PK.


Talking about CRS here, not group PK.


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PostPosted: Sat May 10, 2008 5:37 pm 
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
I may be wrong but don't all cabal defender NPCs come with grey auras? No paladin or hellion or necromancer defender NPCs?


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PostPosted: Sat May 10, 2008 5:45 pm 
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Snuffles wrote:
Sypher wrote:
Paladins still have plenty of abilities that even it out that hellions don't come close to. Namely sanctuary, holy word, and healing spells. Holy word being insanely clutch in group PK.


Talking about CRS here, not group PK.


CRS and group PK are one in the same in my experiences.


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