Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat May 10, 2008 6:36 pm 
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in the last fight, 4 holy words and 3 champion/gm level heals were not good enough to keep the sanc/prot'ed paladin tank up, while the NPCs on your side were doing far better.


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PostPosted: Sat May 10, 2008 6:58 pm 
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The NPCs on my side, were being healed, noobcake.


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PostPosted: Sun May 11, 2008 10:00 am 
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SK Character: Elriorith/Enfaustina/Nimolthar
Jesus christ that's just [REDACTED]...

Leave Hellions as they are, you dont need to nerf them just because they have one good skill! Intimidate is just a check, there is no "good" hellion. Sure high Cha and mastered skill helps, but in the bottom line, Intimidate is just a check. I would not depend on it to save my life, I would only welcome it as an extra.

A hellion cannot count on his Intimi to save him, and if he does, he's just a gambler.


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PostPosted: Sun May 11, 2008 10:26 am 
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It's so easy to work around intimidate it's not even fun. AoE spells and auto fire ON range combat are just two of them.


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PostPosted: Sun May 11, 2008 11:07 am 
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Nobody said it is difficult to bypass intimidate by players.

Its that the skill renders city and CRS defenses useless that slightly bothers me.


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PostPosted: Sun May 11, 2008 11:33 am 
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Once the hellion initiates in combat, intimidate no longer works. Even NPCs join the attack. And if the hellion stays in 3rd row so he won't initiate in any way, he is easy pray for a rogue to get him in a backstab and perhaps a circlestab more?(considering he is a better hellion than the ones Ardith rolls).


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PostPosted: Sun May 11, 2008 12:36 pm 
D-A must've missed Benjamin getting killed by a backstab from a steel pigsticker wielding NPC. :wink:


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PostPosted: Sun May 11, 2008 2:07 pm 
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I'm talking generally. Benjamin's HP pool is much worse than what was Kalysta's.


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PostPosted: Mon May 12, 2008 10:58 am 
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Erevan wrote:
I'm trying hard not to turn this into another crs h8 thread... Don't tempt me.


Guards in cabal HQ's become useless when 1 good hellion enters. Same happens with guard NPCs in cities.

If this was meant to be so, tough [REDACTED].
This, along with the fact that darkies can have all relics in the game on 1 guardian is > the fact lighties have a strong aliance by far, in my eyes.


What's to stop light from taking a light relic?
This kind of visage makes me sick.


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PostPosted: Mon May 12, 2008 11:25 am 
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Once Inzaarid dies, I dare you to make a fistie, get the leader flag, and take the hammer relic.

I triple dog dare you.


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