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PostPosted: Mon May 19, 2008 4:24 am 
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As an irrelevant side note that will inevitably derail this entire thread, an hour is equal to three SK days.


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PostPosted: Mon May 19, 2008 5:27 am 
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SK Character: Pilnor, Surrit, Berr, Rall
No way, really?

I always thought that one hour was 2-3 days, you know, cause tick times aren't always the same.

Also, if it's a full moon IRL, the days take longer.


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PostPosted: Mon May 19, 2008 5:27 am 
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I can't stop myself from mentioning that one of the Elf RP basics should not be killing the guards and trainers in the newb grounds in Ayamao.

Shame on you noble male elf, who is not very noble, whoever you are.


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PostPosted: Mon May 19, 2008 7:03 am 
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Quote:
Erevan plays a Zhensh based character and could give you Zhensh events.
While this is true, I know very little about zhensh history events other than what is written in books.

Anyway, as elves are and have been my favorite race in any rpg setting for the last 10 years, I thought I might share my thoughts.

Elf RP... It is a tough race to play as you start out, as you do indeed have 100 years behind you.

A usual excuse for those 100 years is that the elf in question lived a secluded life in the forests of his/her birth, not being let in on much about the outside world. For Linarumien, it was the libraries of Elisair.

About elf growth: There is no official SK side to this (and I do feel like there should be, to clarify things), but most elves I have met, and all elves I have played, grow at nearly the same rate as humans, and then take that much longer until they are considered 'adults' by their own society.
Reference for this is the 2nd edition dnd book 'complete book of elves', and Tolkien's version of elves.

One thing I keep in mind is that elves in general do not 'change', or adapt easy. Imagine that it takes an elf ten times the time it would take a human to change his demeanor. A stubborn elf is likely to remain stubborn, an immature elf likely to remain immature, an elf that talks too much will continue to talk too much, and so on.

I play elves, unlike any other race in sk, nearly 'complete' as characters, at creation. They've learned the ups and downs of life, they've shaped their personality, they've matured, and so on.

That's it from me, in a nutshell.

If you need any advice or help, feel free to contact me on yahoo ID Linarumien.


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PostPosted: Mon May 19, 2008 9:56 am 
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A young elf could learn a few important things from the local board like major events, the last 3-4 leaders, Guardians who served the land well and other stuff but someone removed the posts or asked for them to be removed. I used to write notes that were only for ayamaoans and this was the reason I never asked an imm to clear it like other factions did. Now there are only 3-4 messages there. :( :(


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PostPosted: Mon May 19, 2008 3:02 pm 
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SK Character: Viltrax
Edoras wrote:
No way, really?

I always thought that one hour was 2-3 days, you know, cause tick times aren't always the same.

Also, if it's a full moon IRL, the days take longer.


IC time is calculated from current 'real' time. It does not have any correlation to when or how often the game code 'ticks' occur, of which there are various types.

http://www.shatteredkingdoms.org/time


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PostPosted: Sun Jun 01, 2008 4:08 am 
Another note about elves:

As a pbase, we've adopted the different classes of elves, (Sylvan, Pyran, Common) but they're actually not necessary as a part of the game. Unlike Sprites and Centaurs, there's no "Elf Culture." So . . . yeah. You don't have to have silver hair and RP that you're from the Ayamaoan upper crust. There are those that do, but others that don't.

My elf is from Taslamar, and is of at least partial human descent. I also played my character pretty set in her ways, like Erevan. You may not have been "fully mature" but you had 101 years to think about things, you know? You have a pretty good idea what you want, in a general sense. I would think that you'd have strong morals, and possibly a long standing devotion to a God. The details can always be ironed out, though.


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PostPosted: Sun Jun 01, 2008 8:10 am 
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Ilkaisha wrote:
Unlike Sprites and Centaurs, there's no "Elf Culture.
Looks like its time for the master to become the apprentice here, Ilky.

SK wrote:
*100%* * 95%* * 99%*
>help elf-culture
Elf culture is divided into three major bloodlines:

Sylvar Elves -- These elves are believed to have been named because of
their silvery or white hair. They are the oldest and most pure of the elf
bloodlines. These elves are so connected to the forests of Ayamao that they
find it physically and emotionally draining to be apart from the trees for
very long. As a result, very few sylvar elves leave Sith'a'niel or its
surrounds, and those that do return at least once a year. Stories persist
of sylvar elves who were stranded from their beloved homes for periods
longer than two years it is said they wept continuously until they could
return. They are the least likely to have romantic affiliations with humans
or other races, as they seek to continue their pure line. However, they are
much more likely to form friendships with other races than are the pyran
elves. They have a deep-seeded hatred for the deep elves beyond that of any
other bloodline.

Pyran Elves -- Tracing the ancestry of pyran elves will usually result in
finding either one or two dalliances with a human. This erases the mark of
the silvery hair that the pure bloodline holds. It also weakens the bond
with their native forests. These elves are more free to travel, and many of
them do travel in order to be further from their sylvar elf cousins. They
see their impure past as a mark of shame, and usually work very diligently
to prove their worth. Pyran elves are fiercely proud, and try not to
associate with the 'lesser' races who were the root of their impurity.
Because of their travels, though, they are more likely to eventually find
love amongst those few they might befriend than are the sylvar elves.

Common Elves -- They know that the other two bloodlines look down their
noses at them, but don't much seem to care. Their ancestry might include a
handful or more humans or half-elves with their elf heritage still a
majority. They are the most common bloodline, and the most likely to be
seen travelling and adventuring. Common elves freely associate with other
races, and have no qualms about forming a romantic bond. They also have the
least connection to Ayamao, and some have never even set foot in their
ancestral home. They are also best able to tolerate the presence of deep
elves.


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PostPosted: Sun Jun 01, 2008 8:12 am 
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And there's also help enmity, enmity2 and enmity3 which will tell you more about SK elves and deep-elves, as well as just how far their inability to think in any different alignment other than the appropriate for their races goes.


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PostPosted: Sun Jun 01, 2008 9:46 am 
That's relatively new then. Quit stroking yourself, there, Vak.


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