Shattered Kingdoms

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 Post subject: Tick Timer
PostPosted: Tue May 20, 2008 10:48 pm 
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Joined: Fri Oct 24, 2003 7:26 am
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Location: Under my covers... sleeping
I keep track of the current daytime in my prompt for a variety of reasons. One thing this is especially useful for is to know when to open a gate, and when I should wait a few seconds before creating it. However, this isn't possible at present, because the tick timer, and the current hour displayed in the prompt are too different to rely on the prompt. Is this a bug, or "feature"?

sleeper


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PostPosted: Tue May 20, 2008 10:52 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Ticks are either semi-random or purely random, so that you can't use the tick timer to time things.


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PostPosted: Tue May 20, 2008 11:09 pm 
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Joined: Fri Apr 30, 2004 8:48 pm
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
From my understanding, they are of a specific range of duration but not a specific actual duration. As such, timers can only be depended on for approximation.


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PostPosted: Tue May 20, 2008 11:57 pm 
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Joined: Sat Jul 16, 2005 7:50 pm
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Ticks on SK is definitely not 'random' in the sense that it has varied durations.


Having said that, however, the following is a list of potential reasons that may have been contributing to that 'varied durations' theory:

1. SK is a program that is being hosted on a computer. Currently this computer isn't the hottest PC in the world, and its connection is being shared by other applications at the moment. It creates 'tick lag' occasionally, therefore making as if actual tick durations are unpredictable.

2. Your Internet connection matters, since it is a send and receive protocol. This largely depends on the quality of ISP and how many heavy downloaders are in the area.

3. Any 'hops' between your ISP to SK's current host could be lagging. SK host computer is in the US.

4. Vivid imagination! World is coming to an end!


Maybe some day SK host computer would become dedicated when there is more allowance for Dulrik to do so.


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PostPosted: Wed May 21, 2008 3:52 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
Minette wrote:
1. SK is a program that is being hosted on a computer. Currently this computer isn't the hottest PC in the world, and its connection is being shared by other applications at the moment. It creates 'tick lag' occasionally, therefore making as if actual tick durations are unpredictable.

Untrue. Its not on any PC. We pay for hosting of the game. It is a commercial host. It isn't a dedicated server. It is better than what we had a year ago, by my guess.


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PostPosted: Wed May 21, 2008 4:48 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Minette you are most definitely wrong. Look at the underlined portion.

Quote:
[Game help] ticks

Many of the game actions are based upon interval timers, including combat,
most autonomous monster actions, hp/mana/move regeneration, spell duration,
weather, and area resets.

Of these timers, the hp/mana/move regeneration timer is popularly called the
tick. Ticks on Shattered Kingdoms average 1 minute of real time, but the
actual amount varies randomly from 45 seconds to 75 seconds.


Area resets are variable as to length depending on the area. Also note that
objects lying on the ground will not be regenerated if anyone is in the area
when it resets.


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PostPosted: Wed May 21, 2008 5:11 am 
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Also note that objects lying on the ground will not be regenerated if anyone is in the area when it resets.


What is that referring to, and what does it mean???


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PostPosted: Wed May 21, 2008 7:27 am 
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Joined: Mon Mar 17, 2008 5:09 am
Posts: 114
I say 4
Minette wrote:
4. Vivid imagination! World is coming to an end!


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PostPosted: Wed May 21, 2008 8:52 am 
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Thanks Muktar. Looks like I'll have to live with it.

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PostPosted: Wed May 21, 2008 9:46 am 
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Joined: Thu Dec 22, 2005 7:27 am
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Location: Hiding
Achernar wrote:
Minette wrote:
1. SK is a program that is being hosted on a computer. Currently this computer isn't the hottest PC in the world, and its connection is being shared by other applications at the moment. It creates 'tick lag' occasionally, therefore making as if actual tick durations are unpredictable.

Untrue. Its not on any PC. We pay for hosting of the game. It is a commercial host. It isn't a dedicated server. It is better than what we had a year ago, by my guess.







waaaaaaaaaay better :P


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