Shattered Kingdoms

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 Post subject: Partial suits..
PostPosted: Tue Jun 03, 2008 5:08 pm 
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This is just a pet peeve of mine, but to me, armor is something i visualize on my character. Generally I would prefer my armor be the same or atleast somewhat similar. You have full suits of glistening armor in cities..Burnished armor..There's full suits of camouflage armor. You get the idea, yet some suits that you can get seem to be only partially complete. Some on guard NPCs in obscure places. What do these guard NPCs do? Run around in their underwear and a breastplate? It doesn't make much sense that they wear something like a mithril breastplate and a cape and a helm, but no leg armor etc..Why? Full suits people, c'mon builders. =P Hop to it! hehe.


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PostPosted: Tue Jun 03, 2008 5:12 pm 
. . . wow.

No. Don't get on it. If you insist on having them wear -something- and I was an imm, I'd make an armor equivalent of "wizard's garb" like "[REDACTED] armor" or something that disappears on death.


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PostPosted: Tue Jun 03, 2008 5:23 pm 
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Builders only have a limited number of vnums per area to work with. I'm not sure if any areas approach that limit, but that could be one cause for it.

Other than that, it's a pain in the [REDACTED] to design and describe a billion pieces of mundane armor.

Furthermore, the influx of armor and weapons in the game would be ridiculously high if every NPC came with a complete suit.


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PostPosted: Tue Jun 03, 2008 5:50 pm 
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We need NPCs that can change the description of items to match.

For example, you could hand an ugly piece of adamantite armor to the Taslamaran armor decorator and have its description altered to be engraved with a taslamaran seal.

Or take it to the guy out in the woods who rubs out the shine and adds paint to make it look camouflaged.

I know i'm not the only one who thinks its weird for paladin crusaders to prefer armor decorated for the most evil villain in the world.


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PostPosted: Tue Jun 03, 2008 6:15 pm 
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Yeah, I like that idea.


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PostPosted: Tue Jun 03, 2008 8:06 pm 
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You know whats funny.

I know I'm not the best dresser, but sometimes I wear clothes, that if described with text,would look really off and yet it seems to look fine when worn together.

Just because the way the armor reads looks off, doesn't mean the armor itself does.

Also, I am getting really tired of the 'doesn't make sense' argument in relation to...well anything.

Your playing a game with magic, elves, half lion half birds, temporary death, people running around with severed limbs and not bleeding to death, humanoids being disemboweled and not dying from it, you can carry more than 20 things based on their size in your inventory while in combat. You need a skill to steal something from someone who is sleeping. Only very talented people have figured out how to kick dirt at someone. No one has figured out a piece of eye-protection to protect from that dirt..ect..ect...

You know what though, your right. That guard wearing a steel breastplate but without anything on his lower-half is to most unrealistic thing and should be addressed. :roll:

Please note, I don't think any of those things I listed need addressed. Its a game, not reality, and in this game thats just the way things are.


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PostPosted: Tue Jun 03, 2008 9:08 pm 
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Sypher wrote:
Other than that, it's a pain in the [REDACTED] to design and describe a billion pieces of mundane armor.


I don't mind seeing partial suits of low-level armor, but I would really like seeing more full suits of mentor+ level armor, especially cloth, which, I think, lacks the most.

sleeper


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PostPosted: Wed Jun 04, 2008 5:28 am 
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And for the love of all that is right and just could we please, please, have some good shoes.

:D


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PostPosted: Wed Jun 04, 2008 5:42 am 
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Quote:
We need NPCs that can change the description of items to match.

For example, you could hand an ugly piece of adamantite armor to the Taslamaran armor decorator and have its description altered to be engraved with a taslamaran seal.

Or take it to the guy out in the woods who rubs out the shine and adds paint to make it look camouflaged.

I know i'm not the only one who thinks its weird for paladin crusaders to prefer armor decorated for the most evil villain in the world.


This idea has been suggested multiple times. While it is not bad, it poses a real problem. For an item's short description to be changed, it needs restringed. The issue here is that if this is applied, then the item is impossible to track.

When I told an IMM that a certain cabal had this ability, I can tell you that they weren't happy at all.

What I can see happening in the future, if 'forge' is ever added as a skill, would be to hand materials to a NPC and have it produce an item out of those. The quality of the item would then depend on the level and rarity of the materials.


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PostPosted: Wed Jun 04, 2008 7:30 am 
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Lolth wrote:
What I can see happening in the future, if 'forge' is ever added as a skill, would be to hand materials to a NPC and have it produce an item out of those. The quality of the item would then depend on the level and rarity of the materials.


Item synthesis a la FF then? Though perhaps more unique to areas/quests, then a general Pyrathian recipie item list.


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