Shattered Kingdoms

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 Post subject: Head butt?
PostPosted: Wed Jun 04, 2008 6:46 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I've been headbutting NPCs for practice, and I've noticed that whenever I knock them unconscious, it lasts for an extended period of time (As I've also noticed with being headbutted by NPCs on other chars) but when I knock -myself- out with it, it only lasts one combat round, if that.

Quote:
> head
Your head butt hits a ragged male human.
Everything goes black.
You can't see a thing!

[HP: 86%] [ME: 87%] [PE: 38%]
>
Someone misses you.
Overall, someone has some big nasty wounds and scratches.

[HP: 86%] [ME: 87%] [PE: 38%]
>
You stagger to your feet.


Is this supposed to be why this is happening, or is there another reason?


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 Post subject:
PostPosted: Wed Jun 04, 2008 8:51 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
shut up Edaros! >_<


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 Post subject:
PostPosted: Wed Jun 04, 2008 9:48 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
EDORAS EDORAS EDORAS EDORAS EDORAS EDORAS EDORAS EDORAS EDORAS EDORAS EDORAS EDORAS EDORAS


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 Post subject:
PostPosted: Wed Jun 04, 2008 12:51 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
That's definitely a bug and thanks for pointing it out. Seems to have occurred during the transition to the fast effects system. Obviously a lot of other people noticed it, and probably like Peso, refrained from pointing it out. Trying to cover up a bug is worthy of a level loss, so maybe I'll be catching Benjamin in the game.... :devil:


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PostPosted: Wed Jun 04, 2008 1:17 pm 
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Mortal

Joined: Sat Apr 19, 2003 11:19 pm
Posts: 425
I used to have a teacher who would award extra points to students who pointed out any mistake he wrote on the board (he claimed he sometimes did it on purpose).

Since ignoring a bug is worth a level loss, pointing out a bug should be worth a level (or two).


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 Post subject:
PostPosted: Wed Jun 04, 2008 3:23 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yeah, I wanna be level 51!

/sarcasm. Finding bugs shouldn't have a reward, other than the knowledge that you helped out.


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PostPosted: Wed Jun 04, 2008 4:27 pm 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
I say leave it this makes headbutt usable in pvp


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 Post subject:
PostPosted: Wed Jun 04, 2008 7:46 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
On a completely different note: Trying to communicate with fury running is hard, but trying to communicate with ANOTHER frenzied barb is just ridiculous.


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PostPosted: Wed Jun 04, 2008 8:17 pm 
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Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
Two furied barbs should be auto killing everything around them, including each other. Since when did you see two berserk barbarians stop and ask each other if they want a cup of tea?


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PostPosted: Wed Jun 04, 2008 8:55 pm 
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Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Dulrik wrote:
That's definitely a bug and thanks for pointing it out. Seems to have occurred during the transition to the fast effects system. Obviously a lot of other people noticed it, and probably like Peso, refrained from pointing it out. Trying to cover up a bug is worthy of a level loss, so maybe I'll be catching Benjamin in the game.... :devil:


Lol, as if I knew about this. But you can curse me, its your job.


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