Shattered Kingdoms

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PostPosted: Wed Jun 18, 2008 1:04 am 
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JeanValjean wrote:
And Ilkaisha, junking everything, even turning auto gold off off so that they don't locate your coin stacks increasing to then 10 minutes later locate the coins repop on the NPC and figuring out where you are, first of all has huge drawbacks in terms of leveling.

"c locate coins" every tick

Even if you remove the ability to locate without argument, nothing will change. At ticks a simple c locate coins will show you what NPCs repoped at this tick. You can narrow it down to c locate gold coins so you can get only higher level NPCs for example. Area useless equipment that's getting junked can be used as an argument also.

The solution that you suggest will change nothing really. Junk all is the way to go to avoid instant locate, there is no way to avoid repop locate. Unless of course Dulrik changes the code as I suggested and makes a random list at locate. This will certainly increase the cpu load though.

On the matter of levelling now, if you are confident enough to start PKing before GM, you certainly are confident enough to level with the fear of being PKed. I doubt there is anyone out there that will locate things on your char while levelling and come to gank you if you are not a known member of a faction or started to PK yourself, thus making enemies before you could handle them. So seriously, don't try to be so dramatic. Almost everyone who gets PKed while levelling dies because he brought it to himself.

And because this thread probably started from my gank on Artja in the CoH, I had like 24312341 more chances to gank him while levelling. I knew his race, his class, his religion and I could have found him easily in Tlaxcala for example(where I knew he'd be solo probably). Yet all these times he was ignored and I ganked him at CoH simply because he has involved himself in summon killing my tribunal buddies.

If you can't handle getting killed while levelling, don't make enemies until you are GM. Simple as that.


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PostPosted: Wed Jun 18, 2008 7:38 am 
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Except it's not the risk of being pk'ed, it's the certainty... I am just proposing this change because I think it's not intended to work like it does, and it would make life slightly harder for the ereet trackers of SK.


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PostPosted: Wed Jun 18, 2008 7:38 am 
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Dont allow locate to work without an argument and dont allow locating of coins or body parts. Seems like this would work.


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PostPosted: Wed Jun 18, 2008 7:52 am 
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And just reiterating - any change made to the mud, "bug-fix" or not, of something that has been in the game for years - needs to be assessed for balance concerns before it is made. Even if you think this is a bug, changing it would imo significantly wimp the four classes with the spell.

1. Agree/disagree with this claim.
2. The next question to answer: are these classes overpowered and in need of a nerf?


Followed by:

1. PK will be seen significantly less often in SK if this is changed. Agree/disagree.
2. Is this a good thing? agree/disagree.


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PostPosted: Wed Jun 18, 2008 8:52 am 
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I think changing the spell would impact few aspects of PK, and even then, only slightly. It would change PK for those looking for a specific 'one on one' assassination or a 'group vs 1' assasination by making it harder to locate the target, but I think that the group on group action between clearly defined enemys would remain the same.

There are only so many places for small level 35-47 groups to level in the realms. Once you know them, its pretty easy to hit them all in a short period of time.

Is it a nerf to the 4 classes with respect to playablity? I don't think so. For example, I don't think anyone specifically rolled a priest for the ability to locate the last 101 coins that were loaded onto NPCs or to see how many steaks were created during the last tick. :roll:


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PostPosted: Wed Jun 18, 2008 9:01 am 
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Seeing as most people dont know about it, most action wont be affected. It just makes it harder for people to sit in safety places, then run out and ninja gank then run back.


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PostPosted: Wed Jun 18, 2008 9:02 am 
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Gilgon wrote:
... Even if you think this is a bug, changing it would imo significantly wimp the four classes with the spell.


So long as the spell remained useful for its intended use, then I have no issue with modifying the spell. A wimp in this instance would be a good thing, because the feep that these classes is getting presently is unintended.

I'd like to see combination of like items/in like locations and the randomization of the list if it's possible. The combination of the items/like combinations gives a greater chance for more lines to be located/less spam. The randomization takes the OOC use of the spell out of the picture.

Gilgon's questions:
1. Agree with claim it is a bug & needs to be accessed for balance concerns as used as means OOC means to PK.
2. The spell is overpowered. Anyone using a scroll would be at the same advantage. The issue is with the spell, not the 4 classes in question. The proposal removes a cheat from the game, one that made anyone using the locate spell in this manner have an advantage.

And his other questions:
1. PK will be significantly less by those who use this bug, if/when it's cleaned up. PK will likely increase in the short term now with the knowledge of this bug being public knowledge where before it was kept quiet purposefully.
2. It'd be a good thing to adjust the spell, esp now that its misuse is public knowledge.


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PostPosted: Wed Jun 18, 2008 11:53 am 
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Amadeo wrote:
Gilgon wrote:
... Even if you think this is a bug, changing it would imo significantly wimp the four classes with the spell.


So long as the spell remained useful for its intended use, then I have no issue with modifying the spell. A wimp in this instance would be a good thing, because the feep that these classes is getting presently is unintended.

I'd like to see combination of like items/in like locations and the randomization of the list if it's possible. The combination of the items/like combinations gives a greater chance for more lines to be located/less spam. The randomization takes the OOC use of the spell out of the picture.

Gilgon's questions:
1. Agree with claim it is a bug & needs to be accessed for balance concerns as used as means OOC means to PK.
2. The spell is overpowered. Anyone using a scroll would be at the same advantage. The issue is with the spell, not the 4 classes in question. The proposal removes a cheat from the game, one that made anyone using the locate spell in this manner have an advantage.

And his other questions:
1. PK will be significantly less by those who use this bug, if/when it's cleaned up. PK will likely increase in the short term now with the knowledge of this bug being public knowledge where before it was kept quiet purposefully.
2. It'd be a good thing to adjust the spell, esp now that its misuse is public knowledge.


See thats all very opinion based. I don't think its cheating, and I think it is working as intended. Its been this way for a decade and now people suddenly have something to say about it? Sorry no, like people have already said "junk all" is the only command you need to avoid this. People will still sense coin on you but that is it.

Once again I will say "junk all" if you leave body parts and steaks all over the place and someone located them its your fault and no one elses. This whole thread was more than likely started by someone who had just been pk'd due to locate and now people who never had an opinion about it before now are up in arms. There's nothing wrong with it I can see and I use it often. Only time it works is when my enemies make a stupid mistake. Play with a bit of smarts and you'll never be located ever.


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PostPosted: Wed Jun 18, 2008 12:17 pm 
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Until the area repop.


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PostPosted: Wed Jun 18, 2008 1:18 pm 
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josephusmaximus3 wrote:
Until the area repop.


On that same note all people would have to do is locate coin and on area repops it would give away locations.


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