Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Jun 23, 2008 5:46 pm 
Um, SKs and the combat code is supposed to represent real physics as much as possible (given the obvious stipulation that it is a fantasy world).


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PostPosted: Mon Jun 23, 2008 5:46 pm 
Uh, wtf?

Let me stab you in the face with a battlespear, and we'll see how long you live. :roll:

Also, in what strange variation of physics would a gnome be able to bash a dragon?

Seriously people. Look at what making the game "realistic" has gotten us recently. Shovels. And horses that can't butcher corpses, but can junk armor(and corpses) and see invisible and hidden.


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PostPosted: Mon Jun 23, 2008 5:49 pm 
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Except you don't know when your bashed because it happens mid round half the time, so you just end up getting [REDACTED]. Also I laugh at DA saying it takes skill to 'time' a flee once you stand up.
A, that entirely defeats the purpose of bash. Your not suppose to be able to get away from bashes.

B, this is literally the easiest way to get triggers involved in pk. Any dipshit can make a trigger that they can activate when bashed and makes them flee as soon as they can. Good luck trying to catch the cheaters too.


Of course if this isn't changed I expect everyone in sk to have this trigger within a week.


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PostPosted: Mon Jun 23, 2008 5:50 pm 
Um, you seriously don't need a trigger to get away. AND yes, you should be able to get away from bashes. If you don't want someone to get away, you taunt them. Bash is not OMGZ YOU STAY STILL WHILE I KILL YOU, I was under the impression the purpose of bash was to prevent your enemy from disarming you and stuff.

Rofl, I hope everyone sets that trigger. Then I can send tell tank You regain your feet. and laugh when he flees or quaffs words and screws the rest of the group.


Last edited by Syndal on Mon Jun 23, 2008 5:52 pm, edited 1 time in total.

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PostPosted: Mon Jun 23, 2008 5:51 pm 
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Syndal wrote:
Um, you seriously don't need a trigger to get away. AND yes, you should be able to get away from bashes. If you don't want someone to get away, you taunt them. Bash is not OMGZ YOU STAY STILL WHILE I KILL YOU, I was under the impression the purpose of bash was to prevent your enemy from disarming you and stuff.


Oh no no with how powerful melee is its definately "OMGZ YOU STAY STILL WHILE I KILL YOU"


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PostPosted: Mon Jun 23, 2008 5:53 pm 
I don't think it's supposed to be that way though. =/


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PostPosted: Mon Jun 23, 2008 5:53 pm 
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Although I disagree on a number of the major points, I agree that the change to prone is the only thing in the mud where a trigger actually would provide someone a significant pk advantage by having.

It's something to definitely consider when making code changes. Removing the usefulness of having a trigger when prone can be fixed by eliminating the lag upon typing in a command when you are prone.


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PostPosted: Mon Jun 23, 2008 5:53 pm 
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No bash as skill was designed so if you get bashed, your [REDACTED]. How the hell do you expect warriors to pk each other if they can't keep them still with bash. Bash was blatantly created so the basher gets 2.5 rounds of lag, and the bashed gets 3 rounds. Not sure why it was changed.

Syn saying that you don't need a trigger to flee really is just stupid. Obviously you don't need a trigger for anything, but considering you've got about .1-.2 seconds in between when you stand and when they stand, it makes sense to have a trigger, and unless you can find a way to prove people are using triggers, I think it will become a standard trigger to have.


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PostPosted: Mon Jun 23, 2008 5:57 pm 
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Get an imm to snoop them and spam them with pechos You regain your footing and see if any commands are automatically entered. It's not that hard to find out who uses such a trigger.

And the smart players don't get to use triggers because of the lag that is included anyway at commands. I know there is some lag for me generally because of where I live and the whole packet hopping, so I just try to enter commands just before the regain your footing message appears. I've managed to get a few insta fleeing from prone condition, stacked just below the regain your footing message that appeared.

PS: OMG! I agree with Syn! :o


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PostPosted: Mon Jun 23, 2008 6:04 pm 
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Dark-Avenger wrote:
Get an imm to snoop them and spam them with pechos You regain your footing and see if any commands are automatically entered. It's not that hard to find out who uses such a trigger.

And the smart players don't get to use triggers because of the lag that is included anyway at commands. I know there is some lag for me generally because of where I live and the whole packet hopping, so I just try to enter commands just before the regain your footing message appears. I've managed to get a few insta fleeing from prone condition, stacked just below the regain your footing message that appeared.

PS: OMG! I agree with Syn! :o


First: It is almost impossible for immortals to catch players triggering, atleast if the player who created the trigger has played a pk mud before besides one such as SK. Situations where imms have to make players triggers fire is an awful, awful one. Play a pk mud for a while and you would realize that.

Yes, using triggers is not as useful if you lag. This is acknowledged. If you don't lag, however, triggers for the first time now offer a useful application in Shattered Kingdoms. This is a mistake, IMO.


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