Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Tue Dec 24, 2024 5:17 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 52 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject:
PostPosted: Wed Jul 02, 2008 7:57 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Will the balance issues of the tribunals be addressed also Achernar?

Because with the mentality of certain builders, I'm sure that even if Percer/Seranium/etc are flagged as not law NPCs, new ones will appear sooner or later.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jul 02, 2008 9:52 am 
Offline
Mortal

Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1704
Dark-Avenger wrote:
Will the balance issues of the tribunals be addressed also Achernar?

Because with the mentality of certain builders, I'm sure that even if Percer/Seranium/etc are flagged as not law NPCs, new ones will appear sooner or later.


Seraniym is a unique NPC, and Percer auto-recalls with a script. Not sure if he can be charmed and that script avoided, but...

Please remove all NPC healer NPCs from being able to be ordered. It's one thing to have priests for your tribunal, it's another to have NPCs that don't use concentration.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jul 02, 2008 10:01 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Yes, I'd much rather see them removed as it was done with Teona and co when I had Golg.

But when I returned to SK after a year or so, I see some KDs have allowed their tribunals to use healer NPCs as law NPCs so I thought the general idea behind healer NPCs was changed.

It turns out it wasn't, so I expect to see charm/persuade/law NPC flags to be removed from all healer NPCs again.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jul 02, 2008 10:01 am 
Offline
Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
Then please disallow the Hand from creating undead for their group. Its one thing to have necromancers, its another to have armies of undead if you aren't one.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jul 02, 2008 10:03 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Sure, I think none disagrees with that.

It takes far too much effort to make an undead army, and after all, veteran level necromancers don't create exactly awesome undead armies you know. :P

PS: Still give the Hand the ability to use high level warrior equippable NPCs. And I'm not even asking for some dozens of NPCs that can spam HW and rape invading groups as it happened in Exile yesterday. :P


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jul 02, 2008 10:03 am 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Hehe, already turned into a wimp the Black Hand thread! :o


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jul 02, 2008 10:04 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Hey Peso, I predicted this about stupid people, didn't I? :P


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jul 02, 2008 10:06 am 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
You're no longer allowed to talk in this thread, DA. Sorry. You know the rules. It will turn into a black hand bitchfest.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jul 02, 2008 10:41 am 
Offline
Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
Actually DA was trying to turn it into a Buff the Black hand/ Wimp everyone else thread. Perhaps you should consider the effects your own statements procure.

You realize that most of those threads about the black hand start because DA cries about needing new NPCs, or everyone else needing to lose theirs, right?

If you are too dumb to realize that, well then I feel sorry for you.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jul 02, 2008 11:07 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Sry Peso, but fighting stupidity wins the rules.

OK mr genious. Let's see.

2 or 3 tribunals have a healer orderable NPC. That means endless amounts of buffs to endless amounts of PCs, no concentration/mana upkeep needed, just every spell is on a timer.

1 or 2(depending if GoA get an orderable healer NPC) tribunals don't have that important advantage. They can get that advantage through summoning and charming Varessa though(GoA and Black Hand can do that). Now this advantage will be taken away.

Don't you think it changes a bit the balance of the tribunals? Or are you really so stupid to not see that?

On the other hand, you were insisting that harm/cause spells are negative energy. So why do I really bother to talk about mechanics and balance to a person who obviously fails to understand how mechanics work.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 52 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 46 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group