Shattered Kingdoms

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PostPosted: Mon Jul 07, 2008 12:59 pm 
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There's...four.

Wait, that was tongue in cheek right? :oops:


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PostPosted: Mon Jul 07, 2008 1:04 pm 
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Lakir wrote:
Yeah, those triple scrolls are as common, easy to get, and in as mass quanity, as an enchanted weapon. C'mon people. Seriously.


They are extremely easy to get when they aren't being held by someone with them. They are in unlimited quantity - they reappear as soon as you use them. And they can rape groups and individuals with almost no effort besides one command, whereas melee can be stopped by being in the third row, these can't be.


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PostPosted: Mon Jul 07, 2008 1:05 pm 
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Sypher wrote:
There's...four.

Wait, that was tongue in cheek right? :oops:


They are unlimited if you just _use them_. You hold onto your triple fod scroll and use it what, twice a week, tops? If someone who pk'd multiple times a day were to have access to these scrolls, everyone would be calling it cheap and overpowered.

The only reason they aren't seen as overpowered is because they are barely ever used.


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PostPosted: Mon Jul 07, 2008 1:08 pm 
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Well, they can be stopped easily enough by a set of moderately enchanted armor. They're only like mentor level versions of the spells. That triple harm scroll hit Strai for like 28% damage or something when Hotepsunum used it on him. I've recited the Papyrus on many people. It's only ever flat out killed two of them. One was a pre-gm griffon(no surprise), and the other was Asraya who was wearing like four pieces of armor at the time. It's never instant killed anyone who had any semblance of fortitude. I've recited it on a naked or recently equipped Navelic many times, I've never gotten anything but a partial hit on -any- of the three FoD's. Anyone with a minimal amount of fortitude or high constitution almost always makes the fort save.


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PostPosted: Mon Jul 07, 2008 1:15 pm 
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Sypher wrote:
Well, they can be stopped easily enough by a set of moderately enchanted armor. They're only like mentor level versions of the spells. That triple harm scroll hit Strai for like 28% damage or something when Hotepsunum used it on him.


He's a gm sprite with a set of 30+ mp and permanent gm level shield on him. Stop using him to evaluate damage done via spell. It will _rape_ most people.

Sypher wrote:
I've recited the Papyrus on many people. It's only ever flat out killed two of them. One was a pre-gm griffon(no surprise), and the other was Asraya who was wearing like four pieces of armor at the time. It's never instant killed anyone who had any semblance of fortitude. I've recited it on a naked or recently equipped Navelic many times, I've never gotten anything but a partial hit on -any- of the three FoD's. Anyone with a minimal amount of fortitude or high constitution almost always makes the fort save.


6art level 40ish fod x3, unlimited scrolls of it. It's ridiculous if used by someone who pks often - because it won't take long for a roll to succeed if you use it often. It can be used when you are 5 rows away from someone, and it costs you nothing to use it.

A merc cannot touch you when you are 3rd row and using [REDACTED] like that on him. A merc cannot do _anything_ compared to casters with good scrolls/staves/wands. The fear scroll can instantly make an entire group bounce, leaving only the one or two people with the best eq in the room to be owned by bashes.

Gm casters with eq are far more feared than any warrior can ever be, no matter what set he has. Sorry - warriors don't need a wimp while [REDACTED] like this is in the game.

Hand me the dark sphere for a week and watch the tear-fest that results.


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PostPosted: Mon Jul 07, 2008 1:40 pm 
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Gm casters with eq are far more feared than any warrior can ever be


That's the big stipulation however. There's a very limited amount of the scrolls/equipment you're talking about. Where as any warrior can pick up a steel battlespear or something of the sort and still go toe to toe with any casters that don't have the sort of firepower we're talking about.

If we're going to compare gear vs gear honestly using any of those scrolls/staves/wands on any warrior decked out in gear of equal comparison such as IC loot or highly enchanted adamantite with trinkets to match. That warrior will just stare oddly at you while you point at his chest for some strange reason.

Mercenaries also have access to skirmish and four attacks, they can easily get a caster to either leave, or have to go ethereal before they even enter the room, and if the caster is ethereal said warrior won't have to worry about scrolls/staves/wands.


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PostPosted: Mon Jul 07, 2008 2:11 pm 
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Gilgon wrote:
No chance to laugh at melee? Etherealform. No chance to laugh at melee? Third row. Give me a break. Melee isn't instant, you can always avoid death from it. If someone triple fears your group during pk, you (the one with enchants, a caster almost always) will be the only one left in the room, there to die. If someone triple fod's your bondservant while you sit in the second row, you are instantly in the front. Triple scrolls like this are far, far stronger than any melee can ever be.

The power of casters is in scrolls, wands, and staves - not in casted spells. If offensive types of these are removed, I think a change to melee is necessary. Not until then.

I am not talking only about my current char only. Even if I played a merc, I'd still have sick saves on my suit, enough to laugh at all those scrolls, considering I'd have a much greater HP pool than my priest. It's just the way I play SK, I always get sick enchants on my suits.

Enchant armor is not limited only to spellcasters afaik. People are just bored and don't use it with all their chars. So your argument is not really valid Gilgon.

And if you want to take it to unique powerful items, I'd say I'd ROFL, not just laugh, at 3xHarm or 3xFoD scrolls if I used Nightfall for example. Better yet, the ether wire. There it is. No way to avoid melee through etherealform as you say Gilgon. :P

As you can see it's not about certain unique powerful items. It's the overall picture of melee damage and spellcasting damage. As it is now, spellcasting damage can be almost nullified from everyone if they sit and enchant their suit. Melee damage not only it cannot be nullified, but even if you place sick enchants on AC10 armor pieces, it won't be even lowered that much and it will still hurt everyone a lot.

And in comparison to spell damage, it is way more pain.

And I agree with Sypher, a merc decked in full great MP AC10 adam, with 60 MP and +30 fort/will treasures using things like the thick jade rings, the silver blue chain, the thin chain from the Citadel and the spiked bracelet for example is just unkillable by any sorc. Spells will just fail, he will outtank and outmelee any charmie and no matter what EQ the sorc has, the merc will win. Warriors >>> Casters when it comes at both being at the peak of their abilities/EQ/enchants.


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PostPosted: Mon Jul 07, 2008 4:39 pm 
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Gilgon wrote:
The power of casters is in scrolls, wands, and staves - not in casted spells. If offensive types of these are removed, I think a change to melee is necessary. Not until then.


And you don't see a problem with that? The power of casters in my opinion should be their spells not an instant god-like scroll or wand or stave.


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PostPosted: Mon Jul 07, 2008 4:44 pm 
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Awhile back I implemented a change that made sanctuary and other damage reducing spells and affects take affect before the saving throw instead of after the saving throw. This made it much harder for someone to negate all melee damage through enchanting.

While reading this thread, something jogged my memory so I went back to check. It turns out that MP was not affected by the aforementioned change, so it is still really easy to negate spell damage to null with MP. I am probably going to make the change to it, so that it works the same as all of the other protections. I might be dissuaded by well-reasoned responses here, but you'd have to convince me.

I'm not saying that this one change is going to fix all or even most of the problems that this thread is about, but it IS one piece of the puzzle.


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PostPosted: Mon Jul 07, 2008 4:46 pm 
Uh, that'd probably make a massive difference(remember the massive whining about damage after it got change the first time?), and it should have been that way to begin with. -_-


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