Shattered Kingdoms

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PostPosted: Tue Jul 08, 2008 6:17 am 
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Exactly. Not everything has to do with realism in a FANTASY game. Some things should be as they should for balance issues alone. Your idea would practically render the blindness spell useless.


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PostPosted: Tue Jul 08, 2008 6:24 am 
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Except for the penalty to aim, the inability to enter gates and other things.
It's not a very high level spell you know.


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PostPosted: Tue Jul 08, 2008 6:25 am 
SHOVELS.


That's all I have to say.


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PostPosted: Tue Jul 08, 2008 6:28 am 
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OFF TOPIC: Random_numbers, why do you carriage return so often with your posts? Makes my eyes hurt to read them like that.


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PostPosted: Tue Jul 08, 2008 6:33 am 
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Relatively low resolution on this computer. It's easier to read for me. But alright, I'll try to stop.


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PostPosted: Tue Jul 08, 2008 12:59 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yeah, blindness is fine. Carry the herbs or potions around in your inventory.

The reason this is balanced, is if you do that then you're also risking that A) rogues will steal them, or B) They'll get owned by acid blast.

The end.


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PostPosted: Tue Jul 08, 2008 1:53 pm 
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I never understand why people support mechanics that aren't interesting or fun, that serve only to take you out of the game. Here's what my experience with blind has been:

I'll buy seven vials of cure (all I have money for) and stick three of them in my container. When it comes to leveling time, one of them get destroyed by acid blast by the time a blind comes up. One of the vials gets resisted by something I have that has MR (since I probably don't have identify and I'm just going for whatever armor I can get, I don't know what has MR and what doesn't). The second vial works. I pull the rest of my vials out, one more gets popped by acid blast, and one more get used up because the spell just plain fails against the blindness I have, and the third works. I now have zero vials, and I've only encountered two blinds. The next blind that hits me takes me out of the game for [REDACTED] ten or fifteen minutes. I could recall from my spot and try and guess my way towards the priest, spending half a platinum or more on spells that could fail or get resisted.

[REDACTED], blindness is fine. It's fine if you have every path memorized, have no troubles getting money, and know where the good cure vials are, but for everybody else, it's just wasted time.

My only proposed solution is remove it from NPCs. I see no reason for them to have it.


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PostPosted: Tue Jul 08, 2008 2:52 pm 
Possible fix that doesn't nerf blindness in p2p: allow a blind person to see the who list and send tells (though all tells would be to 'someone'). That way if you're sitting around blind and you're worried it'll be for a good ten minutes, you can send a tell to a local priest and ask them to gate to you or summon you or whatever.

That way you fix your problem, but you don't have the dubious pro of being able to hunt through your [REDACTED].

Another possible option is to allow you to get things from your backpack but not be able to look in your backpack - relying, essentially, on memory (as you would if you were blind). After all, just because you're blind doesn't mean you suddenly have no senses at all.


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PostPosted: Tue Jul 08, 2008 7:10 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Salandarin wrote:
I never understand why people support mechanics that aren't interesting or fun, that serve only to take you out of the game. Here's what my experience with blind has been:

I'll buy seven vials of cure (all I have money for) and stick three of them in my container. When it comes to leveling time, one of them get destroyed by acid blast by the time a blind comes up. One of the vials gets resisted by something I have that has MR (since I probably don't have identify and I'm just going for whatever armor I can get, I don't know what has MR and what doesn't). The second vial works. I pull the rest of my vials out, one more gets popped by acid blast, and one more get used up because the spell just plain fails against the blindness I have, and the third works. I now have zero vials, and I've only encountered two blinds. The next blind that hits me takes me out of the game for [REDACTED] ten or fifteen minutes. I could recall from my spot and try and guess my way towards the priest, spending half a platinum or more on spells that could fail or get resisted.

[REDACTED], blindness is fine. It's fine if you have every path memorized, have no troubles getting money, and know where the good cure vials are, but for everybody else, it's just wasted time.

My only proposed solution is remove it from NPCs. I see no reason for them to have it.


Sounds like you really need to learn to bash/trip, get someone to ID your crap, or stop fighting caster NPCs. Seriously, you're doing it wrong.

Secondly, until much higher levels I think, most storebought cure blindness herbs/potions should work perfectly. It's up to -you- as the player to determine what and where those are, or if you don't feel like wandering around, asking someone who will know.

I honestly have no idea why you are still ranting about this: It seems like you're just making crap up to try and support your claim. News flash! NOT EVERYTHING IS SUPPOSED TO BE EASY. Death is the same way, but I don't see you complaining about how death is "uninteresting, no fun, and serves no purpose other than taking the player out of the game."

If you're that bad at interrupting spells such as blindness or color spray (And btw, color spray blindness lasts a MUCH shorter time than the blindness spell) then either travel with a priest or stop fighting caster NPCs. But above all else stop whining.


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PostPosted: Tue Jul 08, 2008 7:12 pm 
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Salandarin wrote:
I could recall from my spot and try and guess my way towards the priest


Guess your way to the priest from your portal stones? Puhlease I bet you can get to the prist blind no sweat, in fact I bet you can even get to the bank first if need be.


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