Shattered Kingdoms

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 Post subject: Spirit Horde
PostPosted: Tue Jul 08, 2008 7:47 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
The bash-effect from spirit horde wasn't changed to use prone, it still forces resting position.

Quote:
You utter the words, 'gsufuh pafoculo'.
Your spirit allies burst forth from your aura in a mighty horde.
A lean male half-elf howls in despair as the horde screams curses upon him.
The ferocity of the spirit horde knocks a lean male half-elf to the ground.
A lean male half-elf howls in despair as the horde screams curses upon him.
The ferocity of the spirit horde knocks a lean male half-elf to the ground.
A lean male half-elf howls in despair as the horde screams curses upon him.
The ferocity of the spirit horde knocks a lean male half-elf to the ground.

[HP: 97%] [ME: 50%] [PE: 95%]
> l

Before a large rickety wooden wall with vines intertwined
Weakened by prolonged submersion in the murky waters of the surrounding
swamp, this cypress wall looks to be more for show than actual use as a
defensive position. Thick dark vines entwine their way through the gaps and
holes in the structure giving it a surprising amount of its structural
integrity, without which it might not stand at all. The surrounding ground
is still completely damp despite the apparent receding of the flood water.
Various muddy footprints and markings litter the ground from the new found
traffic treading through the area.
It's cloudy, very, very hot, and breezy.
Obvious exits: n s
A lean male half-elf is resting here.
A lean male half-elf is resting here.
A lean male half-elf is resting here.


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 Post subject:
PostPosted: Tue Jul 08, 2008 8:39 am 
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Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
Heh, that would actually be pretty cool to keep the spell that way, make it unique.


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 Post subject:
PostPosted: Tue Jul 08, 2008 10:56 am 
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Mortal

Joined: Thu May 29, 2008 11:59 am
Posts: 361
Location: Pyrathia
So then the pbase can find something else to [REDACTED] about.


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 Post subject:
PostPosted: Tue Jul 08, 2008 11:52 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I knew there was one I missed, but I had forgotten what it was until this. Interesting idea to leave it the way it is, but I probably won't. Unless somebody really convinces me.


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 Post subject:
PostPosted: Tue Jul 08, 2008 12:30 pm 
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Mortal

Joined: Thu May 29, 2008 11:59 am
Posts: 361
Location: Pyrathia
It does put some life into the shaman class.


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PostPosted: Tue Jul 08, 2008 12:45 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Question: I thought (perhaps incorrectly) that spirit horde didn't lag for the same time as bash did. I thought it was closer to 1-2 rounds. If so, can it be altered to only make one prone for the same approximate amount of time?

If not, then I'll shut up.


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 Post subject:
PostPosted: Tue Jul 08, 2008 1:00 pm 
Spirit horde lags for the same time as bash used to do.


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 Post subject:
PostPosted: Tue Jul 08, 2008 1:02 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Nevermind then. Dang, that IS pro.


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 Post subject:
PostPosted: Tue Jul 08, 2008 1:23 pm 
Yes, spirit horde is easily a shaman's best weapon.


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 Post subject:
PostPosted: Tue Jul 08, 2008 5:28 pm 
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Mortal

Joined: Mon Mar 31, 2003 4:02 pm
Posts: 748
Good feature if you ask me, light armored classes like shamans aren't nearly as good tanks these days anyways.


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