Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat Jul 12, 2008 12:39 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Greys can just mug them. No loss there.

Nothing is wrong with request or the current system for non-lighties.


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PostPosted: Sat Jul 12, 2008 12:42 am 
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Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Aye, you all are looking at it from the -PC's- point of view however, that's where it differs. I'm looking at it from the -NPC- point of view. A grey aura or dark or whoever can choose to be nice and decide to just mug a weak NPC for some meaningless piece of loot, but that still means the -NPC- choose to die or risk death defending his rotting broom, rather than just hand it over.

That's what the whole thread was about, NPC choices, not PC choices.


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PostPosted: Sat Jul 12, 2008 5:40 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Although this does -make sense,- I doubt that it will get implemented. That might sound a bit odd, but I get the feeling that the request command was implemented with a lot of rules (perhaps to avoid abuse) and that was because lighties in general "should" use violence as a last resort.

I think Dulrik just doesn't feel like having items obtainable without any sort of challenge or risk behind them. In the case of lighties, they at least face lag associated with their request.

EDIT: It makes sense for NPC choices, yeah. But psh, NPCs aren't people. :devil:


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