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 Post subject: Bard Songs And ME/PE Use
PostPosted: Sun Jul 13, 2008 10:46 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
The amount of ME/PE that bard songs take to sing seems to be set at a percentage of the bard's total pool, instead of as a set number of ME points per lyric sung. I.E., a bard with, say, 600 ME uses the exact same percentage per song line as a bard with 1000 ME.

Is this intentional?


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 Post subject:
PostPosted: Sun Jul 13, 2008 12:03 pm 
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Joined: Wed Jun 25, 2008 10:10 am
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Location: Far, far away
If this is a bug, it's very bad, considering you had one of Shur's orbs :P


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PostPosted: Sun Jul 13, 2008 12:10 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
An orb that added over half again my total mana pool, yes.


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PostPosted: Sun Jul 13, 2008 1:24 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Well I retested to make sure and this claim is false. Maybe your orb doesn't add as much mana to your pool as you think it does.


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PostPosted: Sun Jul 13, 2008 1:38 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Quote:
[HP: 74%] [ME: 89%] [PE:100%]
> rem orb
You stop using several orbs of golden energy.

[HP:100%] [ME:126%] [PE:132%]


Oh really? You'd think with that quantity of ME added, the ME drop per song lyric would be noticeably different, instead of dropping ME at the exact same rate by percentage with or without the orbs.


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PostPosted: Sun Jul 13, 2008 1:41 pm 
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Joined: Wed Dec 10, 2003 9:11 am
Posts: 905
Location: Germany
I always assumed it was a set percentage myself. Seemed that way. On a side note, those set of orbs are so damn broken/ridiculously overpowered.


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 Post subject:
PostPosted: Sun Jul 13, 2008 1:42 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
With orbs:

Quote:
> twister
You begin to sing.
You sing: Noggins, gimbals, quick and nimble,

[HP: 91%] [ME: 79%] [PE:100%]
>
You sing: Spinnin' round yon lightnin' pole,

[HP: 91%] [ME: 78%] [PE:100%]
>
You sing: Come ta me now, ye shinin' thimble,

[HP: 91%] [ME: 77%] [PE: 99%]
>
You sing: Deep within this hallowed hole.

[HP: 91%] [ME: 76%] [PE: 99%]


Without orbs:

Quote:
[HP:100%] [ME: 18%] [PE: 80%]
> twister
You begin to sing.
You sing: Noggins, gimbals, quick and nimble,

[HP:100%] [ME: 18%] [PE: 80%]
>
You sing: Spinnin' round yon lightnin' pole,

[HP:100%] [ME: 16%] [PE: 79%]
>
You sing: Come ta me now, ye shinin' thimble,

[HP:100%] [ME: 15%] [PE: 79%]
>
You sing: Deep within this hallowed hole.

[HP:100%] [ME: 14%] [PE: 78%]
>


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PostPosted: Sun Jul 13, 2008 1:43 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Lolth wrote:
I always assumed it was a set percentage myself. Seemed that way. On a side note, those set of orbs are so damn broken/ridiculously overpowered.


Is this because they're nosave/timered and you can't hoard them, or just because you don't like to go to the relatively minor effort of getting a small group together to get them?


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PostPosted: Sun Jul 13, 2008 1:51 pm 
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Joined: Wed Dec 10, 2003 9:11 am
Posts: 905
Location: Germany
Could you possibly be more off? When I said that they were broken, I meant that they're totally absurd mechanics-wise. Fortunately, they're no-save and timed as you said. Most classes can get to them solo, so no effort there either.

An ungodly amount of HP/mana added to certain classes, opens up insane possibilities. I've yet to try them on a necromancer in combination with animates, but just imagining it twists my gut. No, thanks.


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PostPosted: Sun Jul 13, 2008 1:55 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
First, animates are limited by INT, not mana.

Second, if you get an unlucky roll when you touch the pedestal, you're going to get your face ripped off trying to get them solo.


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