Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 29, 2024 12:42 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3, 4
Author Message
 Post subject:
PostPosted: Mon Jul 14, 2008 2:03 pm 
Seraphiction wrote:
You know, there's simulating realism, and then there's just being a plain old pain in the coder's rump. Nobody wants to code that entire process, it's a waste of time.


The original change was not only a waste of time, but it was detrimental to the mud. Go figure!


Top
  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 14, 2008 3:20 pm 
lol, enjoy your new "fix" folks. Remember to thank Muktar when you figure out what it is.


Top
  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 14, 2008 4:36 pm 
Offline
Mortal

Joined: Sat Jun 21, 2008 10:46 pm
Posts: 226
Location: Edmond, Oklahoma
:o


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3, 4

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 33 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group