Shattered Kingdoms

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 Post subject: Glowing items and rooms.
PostPosted: Fri Jul 25, 2008 8:29 am 
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Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
I have also bug-logged, but just providing a log too, for elaboration reasons.

Quote:
>
i
You are carrying:
(Glowing) (Humming) a double-headed handaxe (superb)

[HP: 40%] [ME: 61%] [PE:100%]
>
drop hand
You drop a double-headed handaxe.

[HP: 40%] [ME: 61%] [PE:100%]
>
l
It is pitch black ...
You see glowing red eyes watching YOU!

[HP: 40%] [ME: 61%] [PE:100%]
>
get hand
You get a double-headed handaxe.

[HP: 40%] [ME: 61%] [PE:100%]
>
i
You are carrying:
(Glowing) (Humming) a double-headed handaxe (superb)

[HP: 40%] [ME: 61%] [PE:100%]
>


As far as I can remember, if you dropped a glowing item in a room, the room became iluminated. As you can see this doesn't happen now, and strangely enough, you can still pick up the glowing item, although you can't really see it.

Regarding the location, it was the wilderness west/southwest of Menegroth.


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PostPosted: Fri Jul 25, 2008 8:31 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
If it was ever different than this, it was before I started playing. It's been this way for at least a year or more.


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PostPosted: Fri Jul 25, 2008 8:38 am 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Hmm. I recall any glowing object in the room either on the ground, build there or worn, will illuminate the room.


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PostPosted: Fri Jul 25, 2008 8:55 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
I was confused with this too.


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PostPosted: Fri Jul 25, 2008 12:57 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I don't ever remember that being true.


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PostPosted: Fri Jul 25, 2008 1:00 pm 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
I do remember that being true, although I don't think it was always true for every dark room.


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PostPosted: Tue Aug 12, 2008 1:23 am 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
There was an eternally old bug in which a room would somehow require two or more lights in order to be 'lit' - i.e. the game lost track of how many light-sources were in the room.

From vague recollection when this bug was finally isolated, part of the fix for it involved light sources that were dropped in the room no longer contributing to the room's visibility. i.e. consider any light source dropped as sputtering and not putting out anything suitable to see your surroundings.

However, if you pick up that lantern/torch/whatever and hold it high and it will then count as making the room lit. Dulrik can confirm from the code, but as I said that's my recollection of the change; wouldn't be surprised if it was more than a year ago.

PS: If you hold the light source in your hand (or otherwise wear it) and the room still isn't lit properly, use PRAY so we can check the room and your light source. If you don't get a response, use BUG so we at least have a record.


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PostPosted: Tue Aug 12, 2008 1:45 am 
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Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
I had finally got some aid from an imm (must have been Nashira). He had to create some torches that were left on the ground for me to see and finally wear my glowing item (otherwise I simply could not see it yet).

The area was the wilderness around Menegroth (looking back at the log it was NE of menegroth). I hope this info can help you fix it. If you need more, I can provide logs.


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PostPosted: Tue Aug 12, 2008 11:49 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I'm not sure we ever managed to actually fix this, as witness the conversation we are having here. But it doesn't happen very often and once we started rebooting every couple of days the rooms got set back to their correct state a lot more often. Hence the perception that it was fixed.


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