Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Wed Nov 27, 2024 7:53 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 31 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
 Post subject: Summoned NPC's
PostPosted: Sun Jul 27, 2008 7:13 am 
Offline
Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
Is this new tendency for summoned npc's to walk off thus making it impossible to create gate targets a new 'feature'?

If so I would like to question the usefulness of the summon spell in the game, when not involving PC's.


Top
 Profile  
Reply with quote  
 Post subject: Re: Summoned NPC's
PostPosted: Sun Jul 27, 2008 7:42 am 
Offline
Mortal

Joined: Fri Jul 11, 2008 3:06 pm
Posts: 315
Erevan wrote:
Is this new tendency for summoned npc's to walk off thus making it impossible to create gate targets a new 'feature'?

If so I would like to question the usefulness of the summon spell in the game, when not involving PC's.


Summon loads of animals into a city, call yourself a herder


Top
 Profile  
Reply with quote  
 Post subject: Re: Summoned NPC's
PostPosted: Sun Jul 27, 2008 8:07 am 
Offline
Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Erevan wrote:
Is this new tendency for summoned npc's to walk off thus making it impossible to create gate targets a new 'feature'?

If so I would like to question the usefulness of the summon spell in the game, when not involving PC's.


This change was made to remove gate anchors from the game. The thread where the modification was mentioned contains a whole slew of arguments over it.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jul 27, 2008 5:57 pm 
Offline
Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
But while this is open, can we please get summoned NPCs to be on their own (1-5) tick timer, instead of the room timer?

Edit: The reason I ask for more than 1 tick, is so that NPCs still have valid in-game uses and can be used in both RP and PK... I really don't think asking for 5 ticks is too much.

sleeper


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jul 27, 2008 8:32 pm 
Offline
Mortal

Joined: Tue Dec 04, 2007 12:03 pm
Posts: 159
Location: Where you'd least expect me.
I'm on board with the put NPCs on their own timer.

While summoning someone to charm I couldn't get charm off fast enough, even having it chained together, after multiple attempts before my potential new buddy would walk off leaving me dejected and alone. :-(


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 28, 2008 2:42 pm 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
cannonsvixen wrote:
I'm on board with the put NPCs on their own timer.

While summoning someone to charm I couldn't get charm off fast enough, even having it chained together, after multiple attempts before my potential new buddy would walk off leaving me dejected and alone. :-(


You should wait until the tick happens, then summon. That will give you roughly 60 seconds to summon and charm, and as long as summon doesn't fail more than once, that should be plenty of time.

I must admit though, having them on their own timer would be nice (Or making them last for two ticks if possible), considering that such a change has made summon charming and the like very non-newbie friendly.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 28, 2008 6:49 pm 
Offline
Mortal

Joined: Mon Jan 23, 2006 3:19 pm
Posts: 562
I summoned one of my own GUARDS and got him to cast a spell and he walked off, dropping the spells. My OWN guard.

That was a bit irritating that I can't summon my own guard, in my own kingdom, to ask him to cast a spell, without having him walk off and drop the spells.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 28, 2008 6:54 pm 
Offline
Mortal

Joined: Thu May 29, 2008 11:59 am
Posts: 361
Location: Pyrathia
Blame Halven and Bromus.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 28, 2008 6:55 pm 
Offline
Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Quote:
[HP:100%] [ME: 96%] [PE: 94%]
> c summon waish
c charm waish
You start to concentrate.

[HP:100%] [ME: 99%] [PE:100%]
>
You utter the words, 'gjwwai'.
Captain Stern Waish arrives suddenly.

[HP:100%] [ME: 92%] [PE:100%]
> You start to concentrate.

[HP:100%] [ME: 92%] [PE:100%]
>
Captain Stern Waish walks east.

[HP:100%] [ME: 92%] [PE:100%]
>
They aren't here.

[HP:100%] [ME: 92%] [PE:100%]
> c summon waish
You start to concentrate.

[HP:100%] [ME: 92%] [PE:100%]
> c charm waish

You utter the words, 'gjwwai'.
Captain Stern Waish arrives suddenly.

[HP:100%] [ME: 85%] [PE:100%]
> You start to concentrate.

[HP:100%] [ME: 85%] [PE:100%]
>
Captain Stern Waish walks east.

[HP:100%] [ME: 85%] [PE:100%]


Are you [REDACTED] kidding me? No ticks even passed, look at my mana it didn't regen after the summons. That went on four more times before I got a pet and chained 'c summon waish;o all kill waish;c charm waish'

Please tell me this is not by design!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 28, 2008 7:41 pm 
Offline
Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
It is by design. Instead of the Imm's fixing the real problem, by taking away summon from Trib guards and cursing the people that where abusing it. He decided to take one of the more useful spells in the game and turn it to utter crap making it just about as useful as detect poison.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 31 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 58 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group